Hacking Nintendont SA2B

Jishua

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While I'm not incredibly versed in hacking, I've been competent enough to follow the guides on here.

I recently installed Nintendont and have played a bunch of games without issues, it would sometimes turn my Wii u off but I figured that was because of my plugging in my PS4 controller

But to the point. I got Sonic adventure two last night, because duh. And it works fine but between levels my Chao garden will not save. I don't get an error message or anything. I just reverts them to eggs.

I attempted to consult Google search and while some results were similar. Most were related to dolphin emulator or actual the GameCube.

I don't have an actual GC memory card so naturally I'm using the memory card emulator. I only recently got Nintendont so I'm assuming it's the most recent version.

I'm not sure it inquiry like this is allowed on the forum but if someone has a solution that would be wonderful
 

froggestspirit

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I'm not sure, but all I can say is that the Chao garden is a separate save, so maybe there is an issue there? I never noticed it when playing on wii, but then again I have it on so many platforms, I can't remember if I used nintendont with the chao garden much.
 

Sonic Angel Knight

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Make sure to check your settings for anything strange, if you using a sd card make sure is not locked (the tab on the left of the card should be pushed up towards the metal connectors)

If all else fails, maybe try updating nintendon't to the latest version? Or try a fresh memory card. (obviously i mean virtual memory card) It could not be enough room to save or maybe corrupted somehow. :unsure:
 

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  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
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    @BigOnYa, How do I make enemies respawn on gdevelop after
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  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
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  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
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  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
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    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1