Homebrew Nintendo releases 11.14.0-64

fmkid

Just another GBATemp's random guy
Member
Joined
Apr 23, 2015
Messages
1,911
Trophies
0
XP
1,424
Country
Colombia
What do you mean by a mismatch? Do you think Nintendo purposely made that happen or was it unintentional?
I mean with "mismatch" to an error type caused by an inexactly memory access or code interpretation, because with new NATIVE_FIRM some internal memory adresses/pointers changed, afaik (I don't know the exactly terms or facts, but approximately it could be on that way).

If you want, check this commit of Luma's github (which error related to new version is fixed through a simple change on the source code):

https://github.com/LumaTeam/Luma3DS/commit/94b5113b17a54d8595a0d2195f06b27bfd73ee79

--------------------- MERGED ---------------------------

I can't get NTR CFW to work on my 3ds for some reason. When I try to get NTR CFW, it will not finish because it encounters something and can't continue on. I only have Luma3ds.
Reason is practically the same that above. And about that, @PabloMK7 (one of the developers of BootNTR) has pronounced already:

Looks like the addresses have changed, so more research is needed. Also, with the latest ctrulib updates, bootntr selector is broken in many places, so this update will take longer to release...

I've found the proper addresses for 11.14 and ntr works properly on it. However as I previously mentioned updating bootntr selector will take some time as it needs to be updated to latest ctrulib. If you really need ntr streaming use that feature from the latest CTGP-7 version, as 11.14 support was added in v1.1.20 (including ntr stream).
 
Last edited by fmkid,

fmkid

Just another GBATemp's random guy
Member
Joined
Apr 23, 2015
Messages
1,911
Trophies
0
XP
1,424
Country
Colombia
So Luma reads what happens and if something isn't right, it causes an error?
Yeah, something like that. Luma is adjusted to work with the actual NATIVE_FIRM. Then a new change on that NATIVE_FIRM (for a new future system update) could eventually break the compatibility again, and just a code fixing could solve quite easiliy.
 
  • Like
Reactions: Julie_Pilgrim

jimbo13

Terry Crews #1 Fan
Member
Joined
Jun 21, 2012
Messages
1,083
Trophies
0
XP
1,075
Country
United States
So did this update do anything useful or was it "Security, stability & were bored so lets fuck with the modders".
 

fmkid

Just another GBATemp's random guy
Member
Joined
Apr 23, 2015
Messages
1,911
Trophies
0
XP
1,424
Country
Colombia
So did this update do anything useful or was it "Security, stability & were bored so lets fuck with the modders".
  • For non-sceners (average-Joe users): no big changes, at all.
  • For sceners: BrowserHax 2020 was patched and NTR CFW compatibility was broken temporaly.
Update: NTR CFW (aka BootNTR Selector) was recently fixed with a new update (but a Luma special version is needed, afaik; normal one doesn't work with that):

https://github.com/Nanquitas/BootNTR/releases/tag/v2.13.4
 
Last edited by fmkid,
  • Like
Reactions: Julie_Pilgrim

Dracari

Well-Known Member
Member
Joined
Apr 5, 2009
Messages
1,985
Trophies
1
XP
2,465
Country
United States
given more than it just an Cert update, that things like the Nintendo Zone was modified, im just betting the reason on the update was to prepare the system for EoL (disabling services etc,) since late September they offically declared the 3DS EoL (they even started purging mentions in all regions of thier site, you cant even get replacement batteries anymore etc.) so the changes likely went intentionally "Ohh lets fuck over modders one last time" as more.. " if this stops em *shrug* "
 
  • Like
Reactions: Julie_Pilgrim

KeeperCP1

"What, why, where, who?" is my middle name
Member
Joined
Dec 13, 2020
Messages
316
Trophies
0
Age
24
XP
654
Country
France
huh? i'm on 11.14.0-46 and luma works for me i did the pichaxx method i tried installing boot9strap with frogtool and all that!
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!