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Deleted_171835
Guest
OP
Yep, it's beautiful!RoxasIsSora said:Is this to your pleasing?
Looks much more professional now. Thanks for changing it.
Yep, it's beautiful!RoxasIsSora said:Is this to your pleasing?
Won't happen at least for the inside.Arctic said:I hope we get a white 3DS.
Yes there is.iSneeze said:Q: Is there any information yet on the strength of the hardware in the 3DS?
FireGrey said:Yes there is.iSneeze said:Q: Is there any information yet on the strength of the hardware in the 3DS?
http://www.crunchgear.com/2010/09/22/ninte...s-specs-leaked/iSneeze said:CPU: 2 x 266MHz ARM11FireGrey said:iSneeze said:Q: Is there any information yet on the strength of the hardware in the 3DS?
Yes there is.
Sauce plz?
Here you go.
but seriously, I found these specs:
QUOTE
GPU: PICA200 133MHz GPU by DMP
RAM: 64MB
Video RAM: 4MB
Storage: 1.5GB Flash-based
Considering the original DS ran at 64 and 33MHz with a few megabytes of RAM while the DSi simply doubled that, you can see why folks would be excited.
Isaac_GS said:http://www.crunchgear.com/2010/09/22/ninte...s-specs-leaked/iSneeze said:CPU: 2 x 266MHz ARM11FireGrey said:iSneeze said:Q: Is there any information yet on the strength of the hardware in the 3DS?
Yes there is.
Sauce plz?
Here you go.
*pic snip*
but seriously, I found these specs:
QUOTE
GPU: PICA200 133MHz GPU by DMP
RAM: 64MB
Video RAM: 4MB
Storage: 1.5GB Flash-based
Considering the original DS ran at 64 and 33MHz with a few megabytes of RAM while the DSi simply doubled that, you can see why folks would be excited.
Isaac_GS said:Top screen 800x240 (or 400x240 when 3D is not utilized)
Bottom Screen 320x240
http://e3.nintendo.com/3ds/
So what do you think?iSneeze said:Isaac_GS said:Top screen 800x240 (or 400x240 when 3D is not utilized)
Bottom Screen 320x240
http://e3.nintendo.com/3ds/
Thanks!
FireGrey said:So what do you think?iSneeze said:Isaac_GS said:Top screen 800x240 (or 400x240 when 3D is not utilized)
Bottom Screen 320x240
http://e3.nintendo.com/3ds/
Thanks!
Hyrule2008 said:At the moment the Devkit does not support anti aliasing in "3D mode",
in "normal" Mode it is possible.
I think in future it will be also possible in "3D Mode".
iSneeze said:Hyrule2008 said:At the moment the Devkit does not support anti aliasing in "3D mode",
in "normal" Mode it is possible.
I think in future it will be also possible in "3D Mode".
Thanks, but how do you know so much?