Gaming Next Gen controllers Rapid-Fire Mod Proof?

Will the Next Gen Controllers Be Rapid Fire Proof?


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xcrimsonstormx

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So based off what we know and what we can see about sony and microsoft do you think they are going to try and rapid fire mod proof there controllers just curious to see if these new controllers will ever be rapid fire modded, and if we do come out with one will sony and microsoft start banning people for using them like on the 360 and PS3?

Another thing are we gonna be able to modify the buttons as well as the analog sticks?
 

Carnivean

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So based off what we know and what we can see about sony and microsoft do you think they are going to try and rapid fire mod proof there controllers just curious to see if these new controllers will ever be rapid fire modded, and if we do come out with one will sony and microsoft start banning people for using them like on the 360 and PS3?
It's not really worth bothering with for them when software prevention for actual developers is easy as hell.
 

DinohScene

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Yeah I used to be big on the cheating but not anymore. Plus I'm not shelling an extra 50 just so I shoot faster it's stupid.

Good boy.

>pats you.
You learned it c:

You make it sound like button mashing is a skill. :P

Just like wanking is a sport :creep:


In all seriousness tho.
Try keeping button mashing up for a long time.
Your thumbs etc will be quite sore ;p
 

DinohScene

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If morality doesn't get to them, prices will. :lol:

Yep, most cheaters will never learn.
At least you got filthy scum that makes cheating chips and prices them ridiculously high.

Or are you saying you're also a cheater :creep:
Yeh admit it, PowerCheck is just a coverup for your rapidfire-noscope-quickscope-800000000-flip-drop-shot homebrew ;p

You would be surprised how far a 12 yr old hormonal boy would go to cheat at CoD. Lol

Extremely far unfortunately.
>points to thread about kids robbing a delivery truck for a COD game
 
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DinohScene

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Sure, why not? Nobody downloads PowerCheck updates anyway.

Ahw :c
I haven't used me Wii in like 2 years orso, but personally I think powercheck is a really neato homebrew ;o
I like to know exactly what's left in me batteries ;o
 

slingblade1170

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In my opinion, it seems as if the controllers are basically the same with a "share" button and a bit faster response from the console & controller. My hat is off to Nintendo for trying something new with the gamepad but honestly I have no problem with Xbox/Sony keeping the controllers the same but it would be nice if there is some kind of protection against rapid fire mods. I just don't see how they would stop something like that.
 

xcrimsonstormx

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Yeah Nintendo kinda went with the gaming tablet hybrid in a way there really is no way to rapid fire mod that unless you have a home brew of some sort? As for Sony and Microsoft I think your right how many people got banned from rapid fire mod controllers is there a rough estimate because if the whole rapid fire thing is anything like It was for the ps3 and Xbox it will be pretty big.
 

FAST6191

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As controllers are pretty much mechanical affairs then yeah it should be simple enough to carry on with making rapid fire stuff for.

Most rapid fire mods are nothing more than a pulse applied to an input (generating the pulse is hour 2 in the learning digital electronics* where hour 1 is learning enough analogue electronics to get by).

*amusingly the 360 controller already has a nice pulse built into it for various reasons (mainly having a light show) and as the Wii U tablet thing will have a clock pulse already there you can probably tap that for it.

Doubly amusing for me is the amount people are willing to pay for something I could probably pull off with the contents of any electronics type's junk draw/$5 and a trip to radioshack and 20 minutes work from unmodded controller on the desk to reassembled and being tested.

Detection... many methods. As Joe88 said you can limit press speed (for various reasons such a thing has kind of happened for years anyway). The obvious one is most mods just make a very regular signal and such a thing should not be hard to detect. Add a bit of randomness (and assuming you have the timing thing sorted) and you are good.
You do also have to consider switch bounce (switches are typically on or off but they are not perfectly reliable and certainly not on the sub millisecond levels) as you do not want to be calling cheater on someone with a bad or even perfectly functional controller.
Power usage/resistance measurements. Maybe in extremes but just as easily worked around really to say nothing of the dodgy controller issue coming back.
You can try sending a code through the signal lines on top of the general signal for the switch. This only stops the simple mod of jump the main power and the smarter method of take the input from the switch side of things is still there.

MS and co... they seem somewhat tolerant of it in some cases ( http://gbatemp.net/threads/evil-360-controller-review.347545/ ) to say nothing of half the stuff http://revision3.com/tbhs does.

For the record though I do not consider rapid fire mods to be cheating.

Now the making the keyboard and mouse adapters might be a more interesting discussion.
 

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