oneleggedjack said:
it's gonna happen no matter what.... thats just how pirates are
That's kind of hilarious. Have fun with that.
This game uses a ton of ASM/code hacks for everything from our custom world maps, to new objects. You'll need to apply these somehow. I'll be releasing them as Riivolution memory patches.
If I want to be evil ... then I can make them overwrite the Loader area (0x80001800), and therefore nuke USB loaders and the Gecko codehandler. And because they're required to play the game, that means you can't just remove them. You can't (easily) move them to another area either, because the code isn't position-independent.
Oh yeah, everyone said "Riivolution for USB loaders" was going to happen. How did that go?