NEWER Super Mario Bros. Wii

Discussion in 'Wii - Hacking' started by RainbowIE, Nov 23, 2009.

Nov 23, 2009

NEWER Super Mario Bros. Wii by RainbowIE at 10:31 AM (145,025 Views / 0 Likes) 571 replies

  1. RainbowIE
    OP

    Newcomer RainbowIE Member

    Joined:
    Nov 19, 2009
    Messages:
    48
    Country:
    Australia
    [​IMG]
    *Current logo idea

    Join the NEWER SUPER MARIO BROS Wii FORUMS! 50 members within 1 week and COUNTING! [​IMG]

    The above is a forum for those of us who would like to unite (using soon-to-be-released level editor Reggie!) in helping to create (to completion!) a full-on sequel game to New Super Mario Bros. Wii, that is, something that is not a 1:1 remake of a past Mario/other game, and not an experimental hack, but more so a richly detailed, well crafted, fully featured (if eventually possible) series of levels (and perhaps world maps, as well) that could rival the quality of the original NSMBW game, which is, of course, of an INCREDIBLY high standard.

    So this is something that will require time, patience, and a lot of planning and community spirit, and also a bit of modesty in case some levels you make or some of your ideas prove unpopular or unsuccessful or whatever. I recommend all of those who are enthusiastic about adhering to these general "sequel" principles to join! We're gonna have a blast, I'm sure! It takes about 20 seconds to register. It's not meant to detract from the healthy, vigorous hacking/level editing discussions taking place here at GBAtemp, but more so just to prevent this forum from being overrun and ideas from being too disorderly.

    Meanwhile, continue reading if you would like to see the evolution of this game concept.

    Immediate topics of discussion have obviously been the actual title of the game, so that there's no confusion which fan "hack" is which, then the World Map themes (whether or not actual maps end up being created). Also, if at any point you have random level ideas, or you played something great in NSMBW and you thought "hey! what if they did this!, or combined this with THAT mechanic!!" etc. Well, this was the thread to 'flag' those ideas and they can be organized into the best possible World/Level, but now I direct you to the Level Design Ideas subforum.


    EDIT : We are also looking for people (well, a person) who may be skilled enough at taking the 3D map models from NSMBW (easily extractable), cutting them up in such a way that matches our planned World order, then we can import it back into the engine. This is pending Treeki and other Reggie beta testers actually agreeing that this is feasible (even if it means keeping the same "path structures").


    [​IMG]
    * Preliminary concept cover art
     


  2. rizzod

    Member rizzod Not a New Member

    Joined:
    Jul 30, 2008
    Messages:
    757
    Country:
    Australia
    yeah ill help out why not..
     
  3. skawo96

    Member skawo96 GBAtemp Advanced Maniac

    Joined:
    May 22, 2008
    Messages:
    1,925
    Country:
    United Kingdom
    Of course I'm in! [​IMG]

    One idea that came to me while playing immediately when playing the game...these side-stepping things from 5-3. When you freeze them, they create a nice platform you can walk on. I thought: what if you had to freeze them in a proper angle so you can get a star coin/secret entrance/whatever? That would be kinda clever ;P
     
  4. rizzod

    Member rizzod Not a New Member

    Joined:
    Jul 30, 2008
    Messages:
    757
    Country:
    Australia
    New Music would definitely be needed
     
  5. FGOD

    Member FGOD Wii gaming bitch

    Joined:
    Jun 1, 2008
    Messages:
    1,339
    Location:
    Netherlands, Den Helder
    Country:
    Netherlands
    i'm in for testing [​IMG]
     
  6. Chaos Punk

    Member Chaos Punk GBAtemp Regular

    Joined:
    Apr 19, 2009
    Messages:
    224
    Location:
    Bakersfield, CA
    Country:
    United States
    I can throw out some ideas. I'll be thinking about this all day, I'll post some when good ideas strike.
     
  7. RainbowIE
    OP

    Newcomer RainbowIE Member

    Joined:
    Nov 19, 2009
    Messages:
    48
    Country:
    Australia
    ^ Hooray, that's 5 people in, already!! Let's get this rolling!!

    Title decision, anyone? [​IMG] (Perhaps a mod could edit the title of this thread afterwards? [​IMG] )

    Well, that's a fantastic idea, presuming that that same area would not be possible to reach by simply (run-)jumping on top of it. Something to test, besides that, perhaps, is if these same creatures actually WALK ON TOP of frozen enemies (whether themselves (to keep the heights consistent) or otherwise). In 5-3 they occasionally wait for little platforms to open up (see here) so imagine if you had to freeze like a pyramid of them, or something, to reach a platform that's otherwise too high? Questions: can you even freeze these guys? And once defrosted, would they stay in place if a frozen enemy was standing on them? (Might be a collision nightmare.)

    Also, since this puzzle is enemy based, we can narrow down which world/level uses the trick. Perhaps the overgrown underground Pipe Maze world (whether above or below ground level)? Or even a Ghost world, since their heads are Hallowe'en-ish? [​IMG] Food for thought.
     
  8. Chaos Punk

    Member Chaos Punk GBAtemp Regular

    Joined:
    Apr 19, 2009
    Messages:
    224
    Location:
    Bakersfield, CA
    Country:
    United States
    For the title, I'd have to go with either Newer Super Mario Brothers Wii for the lawls or NSMBWii+.

    This was posted in the Reggie! thread. Thought I'd bring it over for example/inspiration. Maybe instead of just deciding to make only a custom game, we can make remakes of past mario games in addition. I'd be willing to contribute some levels. To be honest, I would LOVE to experience Super Mario World with this new engine. I actually wanna start as soon as Reggie! is ready.
     
  9. rizzod

    Member rizzod Not a New Member

    Joined:
    Jul 30, 2008
    Messages:
    757
    Country:
    Australia
    DUDE YOU'RE BowieZ!? DUDE YOUR MUSIC ROX!
     
  10. joker92092

    Newcomer joker92092 Member

    Joined:
    Jul 25, 2009
    Messages:
    39
    Country:
    United States
    me too
     
  11. mikeyt1998

    Member mikeyt1998 YouTube Glitcher

    Joined:
    Aug 11, 2007
    Messages:
    1,359
    Location:
    Dalton-in-furness, north west
    Country:
    United Kingdom
    oh my days, sounds awesome!

    i'll do my best to play a part in this because it sounds like one of the best projects i've ever heard of!

    EDIT: worlds that are completely different to ones already seen in NSMBW MIGHT be fairly difficult unless the reggie editor has a layer editor integrated at somepoint, but yeah, completely possible. will the reggie editor be able to edit world maps also? or just stages? last time i looked i could only see a stage editor, but a map editor would be another compulsary thing to match the stages.

    and then name? SMBW+, just sounds alot more professional.

    EDIT2: custom remixed music is a great step too, although again, does reggie support music swapping? or will someone just do that directly to the ISO using wii scrubber or something? dont know where music files are hidden in NSMBW ISO so i cant say how hard that will be lol.

    and i was just thinking that if everything goes to plan, the game is only around 3-600MB in size. it would be very easy to create a marathon stage with impossible difficulty for mega expert players. but where you'd put that into the game is hard to decide. i mean, he could make it into a full editor for menu GUI and make a new button for the marathon stage or something, or it could be an optional level like the houses that give you prizes and stuff lol

    but as the post below says, we have to see how well the editor can perform before getting our hopes up. although it does look quite promising and easy to use at the moment from the screenshots i've seen.
     
  12. Vater Unser

    Member Vater Unser GBAtemp Addict

    Joined:
    Oct 28, 2004
    Messages:
    2,184
    Location:
    Pen Island
    Country:
    Germany
    I don't think we'll be seeing custom world maps any time soon, and even if so, I don't think that creating them will be easy...After all, they're full-blown 3D environments with textures and movement and stuff, there's no way you could just add a simple feature to the editor that will take care of that...

    Personally, I'll wait until I've seen what the editor is actually capable of before jumping onto a big project like this...However, if I'm pleased with the results, I'd be happy to contribute.
     
  13. RainbowIE
    OP

    Newcomer RainbowIE Member

    Joined:
    Nov 19, 2009
    Messages:
    48
    Country:
    Australia
    ^ Thanks guys. But yeah, I can't really take credit for this particular idea, as in, well, it's pretty obvious [​IMG]

    Actually, the reason I made this thread was to make a clear distinction between a "set of new levels further exploring the new engine" and a "remake of old levels in the new engine". This thread fits into the former category while what you just posted fits into the latter. I too would enjoy playing New Super Mario World, but that needs to be in a different thread, perhaps one organized by span who appears to be already on the ball for such a project [​IMG].

    But yeah, if you have ideas INSPIRED by Super Mario World, but that aren't 1:1 copies of level sections, this is the thread in which you can/should post them! [​IMG]
     
  14. Pop006

    Member Pop006 GBAtemp Regular

    Joined:
    Aug 11, 2009
    Messages:
    197
    Country:
    Canada
    Count me in! This is excatly what i've been hoping for!!!
    I'll find a spot somewhere to fit in between image editing, texture mapping and some level design.

    on a different topic, i would love to see an ENTIRE CUSTOM GAME dedicated to Yoshie. I think that could be fun, the only issue being the underuse of the penguin suit or pipes, things like that... if we could work that out (somehow), i think New Super Mario Bro's Wii - Yoshie Edition could be a lot of fun!

    P.S. I'd Settle for a yoshie World [​IMG]
     
  15. RainbowIE
    OP

    Newcomer RainbowIE Member

    Joined:
    Nov 19, 2009
    Messages:
    48
    Country:
    Australia
    No "New"? What do others think?
     
  16. mikeyt1998

    Member mikeyt1998 YouTube Glitcher

    Joined:
    Aug 11, 2007
    Messages:
    1,359
    Location:
    Dalton-in-furness, north west
    Country:
    United Kingdom
    haha sorry i missed out the new by accident [​IMG]

    but either sounds alright to me.

    and apparently, there is an easy way to edit textures, i'll link you now [​IMG]

    HERE

    and there is a quote there on the second page too...

    that may be the easiest way to edit a sprite texture to match/ completely change it into a new scene.
     
  17. rizzod

    Member rizzod Not a New Member

    Joined:
    Jul 30, 2008
    Messages:
    757
    Country:
    Australia
    very nice
     
  18. skawo96

    Member skawo96 GBAtemp Advanced Maniac

    Joined:
    May 22, 2008
    Messages:
    1,925
    Country:
    United Kingdom
    It's easily doable [​IMG] Here I inserted the BowieZ's custom SMG2 theme:
    http://www.youtube.com/watch?v=XuyEOdtlSR4
     
  19. Vater Unser

    Member Vater Unser GBAtemp Addict

    Joined:
    Oct 28, 2004
    Messages:
    2,184
    Location:
    Pen Island
    Country:
    Germany
    Regarding remakes: It's simply not possible to recreate SMW2: Yoshi's Island in NSMBWii in any way that still makes sense...You just can't do it. You need to always keep in mind of what the NSMB engine has to offer, and which of these features can actually be accessed via any of the upcoming editors...

    While a remake of SMW would be somewhat more along the lines of reality and sanity, you still need to keep in mind all the objects, items and enemies of SMW that are not existent in NSMB and can't be re-created, either...Just replacing the flying cape with the propeller suit won't cut it...The way I see it, porting SMW to the NSMB engine would be much more of a downgrade than an upgrade.
    Heck, if you ask me, SMW is still easily better than NSMBWii in singleplayer mode, why the need to port it?

    It makes much more sense to concentrate on new stuff that's actually possible in the NSMB engine, rather than devoting yourself to recreating old things that can't be recreated given the actual possibilities.


    One thought that just came to my mind:
    How about, instead of trying to edit the actual world maps of the game, you create a set of regular levels with pipes and doors and stuff as some sort of level-selection area, from which you can enter the actual levels?
    The editor would need a lot less features for that to be possible, like allowing the player to go right back to the "level selection level" after dying/finishing the level, as well as allowing the creators to set some kind of flags to determine which levels have already been completed, and making certain objects appear/disappear (or interact in any other way) depending on the flags, which would allow for new paths to open upon finishing certain levels...Of course, the flags would have to be stored in the savegame file, or else the player's progress wouldn't be stored...
    It's a long shot, but if possible, I'd certainly prefer it over simply replacing old levels with new levels, without any changes to the appearances of the world maps...Either way, creating your own world maps will require big efforts both from the developers of the level-editor as well as the people working on full NSMB mods.
     
  20. rizzod

    Member rizzod Not a New Member

    Joined:
    Jul 30, 2008
    Messages:
    757
    Country:
    Australia
    this aint the remake section, your looking for New Super Mario World which is in the other thread... this is for a complete new game..

    Posts merged

    The Only thing im worried about in music is the "BAHP! BAHP!" when the koopa's and goomba's react..
     

Share This Page