*Current logo idea
Join the NEWER SUPER MARIO BROS Wii FORUMS! 50 members within 1 week and COUNTING!
The above is a forum for those of us who would like to unite (using soon-to-be-released level editor Reggie!) in helping to create (to completion!) a full-on sequel game to New Super Mario Bros. Wii, that is, something that is not a 1:1 remake of a past Mario/other game, and not an experimental hack, but more so a richly detailed, well crafted, fully featured (if eventually possible) series of levels (and perhaps world maps, as well) that could rival the quality of the original NSMBW game, which is, of course, of an INCREDIBLY high standard.
So this is something that will require time, patience, and a lot of planning and community spirit, and also a bit of modesty in case some levels you make or some of your ideas prove unpopular or unsuccessful or whatever. I recommend all of those who are enthusiastic about adhering to these general "sequel" principles to join! We're gonna have a blast, I'm sure! It takes about 20 seconds to register. It's not meant to detract from the healthy, vigorous hacking/level editing discussions taking place here at GBAtemp, but more so just to prevent this forum from being overrun and ideas from being too disorderly.
Meanwhile, continue reading if you would like to see the evolution of this game concept.
Immediate topics of discussion have obviously been the actual title of the game, so that there's no confusion which fan "hack" is which, then the World Map themes (whether or not actual maps end up being created). Also, if at any point you have random level ideas, or you played something great in NSMBW and you thought "hey! what if they did this!, or combined this with THAT mechanic!!" etc. Well, this was the thread to 'flag' those ideas and they can be organized into the best possible World/Level, but now I direct you to the Level Design Ideas subforum.
EDIT : We are also looking for people (well, a person) who may be skilled enough at taking the 3D map models from NSMBW (easily extractable), cutting them up in such a way that matches our planned World order, then we can import it back into the engine. This is pending Treeki and other Reggie beta testers actually agreeing that this is feasible (even if it means keeping the same "path structures").
* Preliminary concept cover art