Thanks for providing the link.The source is on his GitHub.
To ANY ADMIN OR MOD:
Could you please add that link to the OP for better reference?
It will be lost between the pages eventually..
Thanks for providing the link.The source is on his GitHub.
Isn't double strike already implemented (2x and unfiltered)?
Also WiiMednafen remains best for a couple of GBA games like Motoracer, V Rally 3 and Duke 3D compared to RA and VBA GX. It has a slight edge on these few games.
FIY Retroarch Wii can do native 240p resolution, aka "double strike".Any chance to finally see that 240p (double-strike) support for GBA games happening? It'd be a dream: only emulator that does it is wiimednafen and it's too slow to be usable in most games. FCEUGX and SNES9XGX all got that option but VBAGX was left in the dust...
SGB enhanced games on this, running in 240p would be the next best thing to a real SGB!
FIY Retroarch Wii can do native 240p resolution, aka "double strike".
But you will only beneifit from this is you use a proper CRT monitor with RGB scart.
It can't do it properly with GBA or GBC games. None of the resolutions scale properly, as they're more 240p-console friendly, so the games look stretched/distorted instead of "window boxed" as they should, like Wiimednafen does. Custom Viewports only work on 480i so you can't center the image either.
Also any CRT will benefit from this, even when using composite. It's also does wonders for 240p scalers like the XRGB Mini on HD LCD tvs.
I was just throwing it out there since nobody mentioned it - it's already implemented in SNES9XGX and FCEUGX, and since the codebase is about the same, it shouldn't be hard to implement...
I'm using 1.0.0.2What version of RA are you using?
Well I mostly said even with composite, proper 240p is a huge step-up. They do give you proper scanlines, it also depends on your TV though. On my 21'' TV they look great actually. Generally the larger your tube is, the worse composite getsAs for the RGB cables vs Composite: There's a HUGE difference.
Composite will NOT give you PROPER scanlines no matter what.
CRT monitor rgb capable,I'm using 1.0.0.2
Well I mostly said even with composite, proper 240p is a huge step-up. They do give you proper scanlines, it also depends on your TV though. On my 21'' TV they look great actually. Generally the larger your tube is, the worse composite gets
ANYWAY: Are those pictures yours? Could you please tell me what you did to get it to look like that? I tried every resolution possible and never got it right. All the 224/240p resolutions stretched the image instead of centering it, giving me distortions. I imagined it was something to do with Integer Scaling but it's always set to On so I don't know
CRT monitor rgb capable,
Wii rgb scart cable.
Any emulator set to double strike, original or 640 x 224 (...)
Any chance to finally see that 240p (double-strike) support for GBA games happening? It'd be a dream: only emulator that does it is wiimednafen and it's too slow to be usable in most games. FCEUGX and SNES9XGX all got that option but VBAGX was left in the dust...
SGB enhanced games on this, running in 240p would be the next best thing to a real SGB!
Well that doesn't really help GBA. I know how to setup all consoles and what resolutions they should use. This doesn't make GBA games look nowhere near as good as they do on Wiimednafen, in proper double-strike...
Double-strike mo.des on RetroArch make GBA games distorted since they stretch the image, as Integer Scaling does NOT work on anything but 480i. The only way to correct this inproper scaling a bit, and seems to be what you're probably doing, is using Bilinear filtering instead of Point filtering, which makes everything look blurrier. And even so, it still won't be a proper 1:1 size image.
240P is only needed if you connect your console to a crt monitor.I second this! I agree 240p would be an amazing addition to VBAGX. Just recently picked up off of craigslist a new-in-box 20-inch Sony WEGA CRT (manufactured March 2006 according to the back label). Had been sitting unused in the guy's storage for over 8 years.
Kinda wish there was a way to play the N64 VC titles in their original 240p as well. The resulting flicker (e.g. in text, HUD elements and menus) in my opinion is not worth the higher rendering resolution.
240P is only needed if you connect your console to a crt monitor.
This way you will get proper scanlines, yet the ratio is WAAAAAAAAAAAAY off.
Remember CRT tech is very different to lcd, plasma.
It depend what your manitor does with the input signal.Well, 240p works great on my LCD EDTV with component cables. No scanlines but the image is clear, progressive and looks (to me) better than 480p. Biggest issue for me is not every title works in 480p, so I stick with 480i and the shift to 240p is a lot nicer then when 480p shifts to 240p. Another up is bilinear filtering is less aggressive, useful for games that change res, since the blurryness might be more tolerable.
Don't know what you mean by the ratio being off.