New HBC fixes SNES9 sprite flicker!

Discussion in 'Wii - Emulation and Homebrew' started by MarcusRaven, Mar 3, 2012.

  1. MarcusRaven
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    MarcusRaven HBC Theme Maker

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    NOTE: One thing I discovered is that there is still an issue when using filters. Still, this is a step forward!
     
  2. Bladexdsl

    Bladexdsl ZOMG my posts...it's over 9000!!!

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    dont you mean the new snes9x program how can the hbc fix something in it since it doesnt even use the hbc?
     
  3. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Too bad the new HBC doesn't fix the random Snes9xGx crashing.
     
  4. Jacobeian

    Jacobeian GBAtemp Advanced Maniac

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    Technically not possible, snes9xgx does not rely on HBC while running game and HBC does not modify the way emulators are running. Once a ROM is loaded into Wii RAM, devices are not acceeded anymore and the only thing running is the emulator code.

    This "flickering" seems more related to random frameskipping: for example, if the emulator is not running perfectly in sync with video hardware, the previous frame can eventually be displayed twice successively from time to time. If for some reason, the same frame is always being dismissed (desync is a rather periodic thing normally) and it appears to be an important animated frame in game, flickering might appear. This can be pretty random though and effect could vary upon different playing sessions or emulator versions, but definitively not HBC versions.
     
  5. MarcusRaven
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    MarcusRaven HBC Theme Maker

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    Well, the fact of my situation remains that the only change I made was updating the HBC.
     
  6. newo

    newo GBAtemp Regular

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    if you look at the HBC change log they did fix some app loading issues.