WiiPower said:damysteryman said:[..]OK, I got a debug log, from the time I loaded the game, to the time I went to a dungeon, and tried to load the map. The map... worked fine...
...but I am using a backup + softmod, not a hardmod.
But I did enablle Ocarina and set hooktype to VI, just to see if it would have made the map crash the game, but it did not.
I am not sure if there is even anything useful in my log...
Setup:
MIOS v4 with Wiigator's GCBL 0.2 in it
cIOS249 rev19 base38
NeoGamma R9 b44
Gamecube Mode: internal
Backup plugin: Debug
Patched MIOS: Yes
GC Hooktype: VI
GC Ocarina: Yes
Log:
http://www.mediafire.com/?nkvuzk6lf108yk8
Would you need me to test it with my modchip?
If so, what settings should I use in the "zelda+modchip" test (Ocarina y/n etc.)?
No, a modchip would cause a problem here, patched MIOS doesn't work when you have a modchip. Your log is missing the debug output from the MIOS itself, there should be more stuff between the reads before you even get the 1st screen of the game.
Either i messed the printf in one revision up and it works in some older revision, or the printf pattern only works for a certain MIOS. The comment in the code says it's only for MIOSv5, i fear that might be the problem.
I can't test this right now, i will do some testing myself and then tell you exactly what you need to do to get the MIOS debug output. If you really want to you can try with a cMIOS based on MIOSv5 or MIOSv10, but you don't need to before i know what's the problem.
Thank you very much so far!
I have tested it more, and it seems like anytime a game experiences "The game disc could not be read error" the game will refuse to load from that point on. I tested on TimeSplitters Future Perfect, 2 burns, both will no longer work. I am using shitty media though, so it could be my fault. It's strange though, any other game I play works fine.WiiPower said:YOCJ said:So I tried isntalling cMIOS, and I got this:WiiPower said:Yes i need more infos. Like do other games work? Which cIOS? What error exactly?! What settings? ...
I use cIOS38 rev17. Single layer games work perfectly. I dont own any other double layer backup games (I tried both Brawl and Metroid Trilogy original and they both worked (if that helps)). The disc is a verbatim dvd+r (the same I use for the xbox360). I haven't touched any settings. I think the error id was 1202 or something like that (I can check it again in about 2 days cauz I don't have the wii with me right now..).
Hmm, ok. Maybe it's a near bad burn or your drive doesn't like DL discs less than other drives. Are you sure you didn't just get lucky with R8?
fudgenuts64 said:I have another problem. I have a multi-game disc with Tony Hawk's Underground, TimeSplitters 2, and Geist. THUG and Geist load and play fine, but TS2 always says DVD error 608 or something like that. I've tried burning it twice, no dice.
It does say that inside NeoGamma's GC loader? Then it should be a bad burn or bad .iso. Can you try WiiGator's loader on this? It's supposed to play the game, and then we could determine if it's NeoGamma's fault or not.
QUOTE(Dangy @ Sep 27 2010, 04:55 AM)
[...]
Try the cMIOS installer from this thread, the installer should work more stable.
WiiPower said:The important part is:
"Install the cMIOS, set NeoGamma to GC mode internal"
without that it can't work the way it's supposed to.
Hope you've seen my comment. Tomorrow I'm gonna try it again and post the error code.YOCJ said:I don't think so. I've run the game over 10 times with R8, sometimes it gives an 1167 error, but then I re-insert the disc and it works.WiiPower said:Hmm, ok. Maybe it's a near bad burn or your drive doesn't like DL discs less than other drives. Are you sure you didn't just get lucky with R8?
I forgot to mention that, once with B44, it (kinda) started. Actually, it recognized the game's id etc but it initialized the drive around 4 or 5 times, then it just took me back to the wii menu.
I bought it summer '08 (if that is a help too).
YOCJ said:WiiPower.. I think it was my fault.. I was trying to start the game through wiinertag's .dol (I thought it uses the B44 .dol that I have on the SD). I just tried to run the game with the normal B44 .dol and it started just fine, no errors, no nothing.
Maybe it is the modified wiinertag .dol that was creating those errors..
Could you take a look at their code? Maybe you can figure something out.WiiPower said:Looks like it, but i'm not sure. But i don't have any other idea what could be wrong.
WiiPower said:If you had a good modchip, then the game would be working.
Does it say:
"found X audio streams" (everything is fine)
or
"found X audio streams, Y without 32K alignment" (broken .iso)
?