Hacking NeoGamma 1101 Error

Ivoire

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4.2 US Wii.

The strange thing is, Metroid will run on my other Wii, but the one I'm modding it won't, however, Super Smash Bros Brawl'll launch perfectly from NeoGamma and play fine.

Any idea what's up?

Edit: Is it possible for a Wii to read a retail DVD9(DL) and not a burned? If so, I believe that to be the problem. The problematic Wii can run SSBB perfectly, but not a burned Metroid: Other M(DL), however, the normal Wii can run both.

Edit2: The only difference between the two Wii consoles is that the working one is running HBC using IOS61 and the other isn't.
 

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  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
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    Im downloading fallout 3 goty edition
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    I'm downloading more ram for my hamster pc
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    @BigOnYa, How do I make enemies respawn on gdevelop after
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    @Xdqwerty you can use a "spawner" function on any object.
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    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
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    Easiest, simple way would be just restart scene, but player would restart from beginning.
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    @BigOnYa, thx in advance
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    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1