Homebrew neoDS - Update!

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nitendo

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So I finally got around to check out the emulator neoDS.

I was impressed by the emulator and its performance - but got depressed when I realized I had to store my roms in the root of the flash-card. On top of that - all the config files were also written to the root.

Since I had the source - I decied to make my own improvements (over the latest official release - 0.20):

- Maximum amount of roms in rom-Menu increased from 64 to 256
- Left/Right on D-pad now corresponds to pageUp/pageDown in rom-Menu
- All config-files are now stored in directory "fat:/data/neoDS/"
- All roms can be stored in separate directory according to "_NeoDs.ini"

Anyone else interested in this special build?

/dACE
 
Hey thanks!

Out of curiousity, how many Neo Geo ROMs were successfully converted to this DS format thus far?
 
And also, is there an extremely easy way to convert? Last time I checked, command line was involved and things got messy... :/
 
Hey thanks!

Out of curiousity, how many Neo Geo ROMs were successfully converted to this DS format thus far?


It was a while - years - since last time I used it, but I've never encountered a game that couldn't be converted.

The guy who made that emulator has to be a legit genius. Nice to see it improved upon.
 
It was a while - years - since last time I used it, but I've never encountered a game that couldn't be converted.

The guy who made that emulator has to be a legit genius. Nice to see it improved upon.
Works great. Only games i have a issue with is king of fighters 99 with no life bars or insert coin/s logo showin and metal slug 5 with no display showing. So suprised since neo geo runs on a nintendo ds that no one ever made a CPS1/2 emulator for nintendo ds.
 
And also, is there an extremely easy way to convert? Last time I checked, command line was involved and things got messy... :/


Since I did a whole lot of conversions recently - here are some pointers:

- Download the latest official release (from FileTrip) - it contains the conversion tool: 'NeoDsConvert.exe'

- You will need a zip-file with the NeoGeo Bios files inside - named 'neogeo.zip'. Make sure the file 'sfix' inside this archive has the suffix '.sfx' (not '.sfix').

- Convert your roms, one-by-one, by placing them alone (with 'neogeo.zip') in a folder with 'NeoDsConvert.exe' and running it, preferably by using the command-line prompt. This way, you will get feedback if and why a conversion fail.

- If files are missing from the zip-file you are trying to convert - download a new archive and add any missing files from that (try google for a paradise of emulation :-)

/dACE
 
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Since I did a whole lot of conversions recently - here are some pointers:

- Download the latest official release (from FileTrip) - it contains the conversion tool: 'NeoDsConvert.exe'

- You will need a zip-file with the NeoGeo Bios files inside - named 'neogeo.zip'. Make sure the file 'sfix' inside this archive has the suffix '.sfx' (not '.sfix').

- Convert your roms, one-by-one, by placing them alone (with 'neogeo.zip') in a folder with 'NeoDsConvert.exe' and running it, preferably by using the command-line prompt. This way, you will get feedback if and why a conversion fail.

- If files are missing from the zip-file you are trying to convert - download a new archive and add any missing files from that (try google for a paradise of emulation :-)

/dACE
Quick question, as far as converting the games go due the inside of the neo geo games have to have all .bin files in them? I seen a videobefore where it had to be all bin but i was not sure.
 
Can't we just have that as an selectable option so we don't have to swap versions in and out?


Scaling is still configurable per game - which can be saved to a config file.

The difference between the builds are the way games are defaultly presented - scaled or unscaled.

/dACE
 
Understood, just thought it would be better to make it a selectable option so that you don't need to maintain multiple versions going forward, though.
 
glad to see an update to this lovely ds homebrew one improvement I wish to make a request for is arguments ie. load game by loading roma.neo or romb.neo, this is achievable with wood by using the Association.ini File but if the homebrew doesn't have support for it, it doesn't work, for example with neoDS 0.20 if you try to add the arguments using the Association file it loads NeoDS.ds as it normally would, not like with gameyob where it loads the gb/gbc game that was opened from wood
 
My builds are not a part of the offical version-chain. That would require me to register at GitHub and stuff - which I'm way to lazy to do.

I think I'm about done with what I wanted to do with neoDS - basically adding in some features the original author probably just postponed and then never got around to implement.

If someone have an idea of a minor improvement and it is something I want to do - then I'll consider doing it.

If someone else want to pick up the neoDS project - I'll be more than happy to share my modest additions to the source-code. Let me know - and I'll upload the modified source-files somewhere.

If that person does not want to migrate the source to more modern versions of devkitARM and libnds - it can be a bit tricky to locate the old libraries. I guess I could upload them along with the source IF anyone wants me to?

/dACE
 
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i'm pretty sure getting arguments to work is a very minor improvement albeit only a feature that works on wood firmware I believe
 

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