1. nitendo

    OP nitendo Advanced Member
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    So I finally got around to check out the emulator neoDS.

    I was impressed by the emulator and its performance - but got depressed when I realized I had to store my roms in the root of the flash-card. On top of that - all the config files were also written to the root.

    Since I had the source - I decied to make my own improvements (over the latest official release - 0.20):

    - Maximum amount of roms in rom-Menu increased from 64 to 256
    - Left/Right on D-pad now corresponds to pageUp/pageDown in rom-Menu
    - All config-files are now stored in directory "fat:/data/neoDS/"
    - All roms can be stored in separate directory according to "_NeoDs.ini"

    Anyone else interested in this special build?

    /dACE
     
  2. Drak0rex

    Drak0rex GBAtemp Addict
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    If you could also make it scaled by default, that'd be sweet
     
  3. nitendo

    OP nitendo Advanced Member
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    I think that setting can be stored by game in a cfg-file....right?

    By the way - the original sorce is available here: https://github.com/Yardape8000/NeoDS

    /dACE
     
  4. Drak0rex

    Drak0rex GBAtemp Addict
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    But regardless, I'm all for improvements. So the roms can be put in whatever folder you want now?
     
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  5. nitendo

    OP nitendo Advanced Member
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    Yepp - as long as you keep the path under 256 chars.

    Here - I have uploaded my build to fileTrip: neoDS_021

    /dACE
     
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  6. Digitsie

    Digitsie Advanced Member
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    Hey thanks!

    Out of curiousity, how many Neo Geo ROMs were successfully converted to this DS format thus far?
     
  7. Drak0rex

    Drak0rex GBAtemp Addict
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    And also, is there an extremely easy way to convert? Last time I checked, command line was involved and things got messy... :/
     
  8. TVL

    TVL #|
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    It was a while - years - since last time I used it, but I've never encountered a game that couldn't be converted.

    The guy who made that emulator has to be a legit genius. Nice to see it improved upon.
     
  9. cvskid

    cvskid GBAtemp Addict
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    Works great. Only games i have a issue with is king of fighters 99 with no life bars or insert coin/s logo showin and metal slug 5 with no display showing. So suprised since neo geo runs on a nintendo ds that no one ever made a CPS1/2 emulator for nintendo ds.
     
  10. nitendo

    OP nitendo Advanced Member
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    Since I did a whole lot of conversions recently - here are some pointers:

    - Download the latest official release (from FileTrip) - it contains the conversion tool: 'NeoDsConvert.exe'

    - You will need a zip-file with the NeoGeo Bios files inside - named 'neogeo.zip'. Make sure the file 'sfix' inside this archive has the suffix '.sfx' (not '.sfix').

    - Convert your roms, one-by-one, by placing them alone (with 'neogeo.zip') in a folder with 'NeoDsConvert.exe' and running it, preferably by using the command-line prompt. This way, you will get feedback if and why a conversion fail.

    - If files are missing from the zip-file you are trying to convert - download a new archive and add any missing files from that (try google for a paradise of emulation :-)

    /dACE
     
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  11. cvskid

    cvskid GBAtemp Addict
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    Quick question, as far as converting the games go due the inside of the neo geo games have to have all .bin files in them? I seen a videobefore where it had to be all bin but i was not sure.
     
  12. EMP Knightmare

    EMP Knightmare Fixing GBATemp's Feng Shui Engine (using Win XP)
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    Glad to see some improvements made to one of my fav DS emus, keep up the great work ^_^
     
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  13. nitendo

    OP nitendo Advanced Member
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    I have updated the 'package' with a special build that will scale games by default.

    This way, you can choose your default behaviour - I prefer the unscaled default myself.

    Download the new package here: NeoDs_021b

    /dACE
     
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  14. Digitsie

    Digitsie Advanced Member
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    Can't we just have that as an selectable option so we don't have to swap versions in and out?
     
  15. nitendo

    OP nitendo Advanced Member
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    Scaling is still configurable per game - which can be saved to a config file.

    The difference between the builds are the way games are defaultly presented - scaled or unscaled.

    /dACE
     
  16. Digitsie

    Digitsie Advanced Member
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    Understood, just thought it would be better to make it a selectable option so that you don't need to maintain multiple versions going forward, though.
     
  17. purupuru

    purupuru GBAtemp Regular
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    This would be a cool 3dsbrew
     
  18. Acidflare

    Acidflare HomeBrew Beta Tester
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    glad to see an update to this lovely ds homebrew one improvement I wish to make a request for is arguments ie. load game by loading roma.neo or romb.neo, this is achievable with wood by using the Association.ini File but if the homebrew doesn't have support for it, it doesn't work, for example with neoDS 0.20 if you try to add the arguments using the Association file it loads NeoDS.ds as it normally would, not like with gameyob where it loads the gb/gbc game that was opened from wood
     
  19. nitendo

    OP nitendo Advanced Member
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    My builds are not a part of the offical version-chain. That would require me to register at GitHub and stuff - which I'm way to lazy to do.

    I think I'm about done with what I wanted to do with neoDS - basically adding in some features the original author probably just postponed and then never got around to implement.

    If someone have an idea of a minor improvement and it is something I want to do - then I'll consider doing it.

    If someone else want to pick up the neoDS project - I'll be more than happy to share my modest additions to the source-code. Let me know - and I'll upload the modified source-files somewhere.

    If that person does not want to migrate the source to more modern versions of devkitARM and libnds - it can be a bit tricky to locate the old libraries. I guess I could upload them along with the source IF anyone wants me to?

    /dACE
     
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  20. Acidflare

    Acidflare HomeBrew Beta Tester
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    i'm pretty sure getting arguments to work is a very minor improvement albeit only a feature that works on wood firmware I believe
     
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