I am using a emulated nand with USB Loader GX, but 2 out of 3 games that matter to me won't run - Castlevania: ReBirth and Zelda: Majoras Mask. Are you sayinh these two could be made to work with USB Loader GX?
This is common and the only solutions for that games are:Wow. This got advanced way too quick.
I've dumped the nand through USB Loader GX and have tried my wads installed to it. OoT works, Castlevania and MM does not. Castlevania black screens, and MM get stuck on the N64 logo at the intro...
This is common and the only solutions for that games are:
1° Running using NEEK (not possible on Wii U)
2° Installing and running on real nand, i don't think anyone likes that but have 100% compatibility
3° In case of majora's mask, you can get the Not64 Emulator or gamecube collectors edition to make it playable.
Ok, maybe I was a little 2 optimistic.
If the wiiu ppc get's reset it run's it's boot code that decrypts the famous 1-512 in memory.
In case of the wii, it was just running the ppc code being either priiloader or the system menu.
This means the ES ppc launch id different if I understand correctly, and that's a piece of code we replace in the ios.
So, at the moment, it won't work. It will require reverse engineering of the wii ios80 code and vwii ios80 code to find the differences in it's es module and
port those over to the neek es module.
If anybody could think of another technical issue, please report.
Ok, maybe I was a little 2 optimistic.
If the wiiu ppc get's reset it run's it's boot code that decrypts the famous 1-512 in memory.
In case of the wii, it was just running the ppc code being either priiloader or the system menu.
This means the ES ppc launch id different if I understand correctly, and that's a piece of code we replace in the ios.
So, at the moment, it won't work. It will require reverse engineering of the wii ios80 code and vwii ios80 code to find the differences in it's es module and
port those over to the neek es module.
If anybody could think of another technical issue, please report.