Need Help Solving Rock Band 3 DLC Freeze on Startup

Discussion in 'Wii U - Hacking & Backup Loaders' started by seanbob, Apr 2, 2014.

  1. seanbob
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    seanbob Newbie

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    Hey all,

    I'm running into trouble when trying to set up my Rock Band 3 DLC via emuNAND (to avoid dealing with SD card size limits) on my vWii. Here's what happens...

    Whenever I load Rock Band 3, there is some delay just prior to the "enable SD card" prompt at game startup. It appears frozen, but it eventually loads and I can select a player and access the main menu. Video on the main menu immediately starts to stutter, but after a minute or so, a "Loading New Downloaded Content" bar appears in the upper left corner. Progress starts, then quickly stops as the system freezes/hangs completely.​

    My emuNAND is stored on a WD HDD plugged into 2 USB ports (1 front, 1 back) on the Wii U via Y adapter. It was recently checked for disk errors and re-partitioned, just in case, with FAT32 (active, primary) as the first partition and NTFS (active) as a second partition.

    I am running d2x v52 beta cIOS on the vWii and loading the game via CFG USB Loader Mod v70 r65, using partial NAND emulation. I've also tried WiiFlow 4.2.1 and the results were the same as CFG.

    I've created a fresh emuNAND and copied over relevant files, such as DLC tickets and save games. I've also used a extracted copy of my vWii's actual NAND. I've tried running both types in partial and full NAND emulation and both exhibit the same problem.

    I have no issues when loading the game from the actual NAND (with no DLC) and I've had some luck when loading only a few DLC songs from emuNAND (less than 10), but not the 100 or so I wish to load. I've also successfully loaded my Guitar Hero DLC and Beatles Rock Band DLC via emuNAND and both work perfectly via the same setup. It's only Rock Band 3 that's had me stumped for days now.

    Please help me if you can. I'm quickly running out of ideas. :)
     
  2. duffmmann

    duffmmann GBAtemp Psycho!

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    Two things:

    1. Make sure that your number of DLC songs does not exceed 1000 songs with RB3. RB2 can handle more than 1000, but RB3 appears to be built a little differently. Fortunately when you cut out all the songs you don't want, you're left with only the songs you like (mine rests somewhere between 800 and 900 songs).

    2. For the first time you launch the game for it to read the DLC, load it from full NAND, not partial NAND. I forget all the technical words and stuff, but the mode where you essentially load up an entirely alternate Wii menu screen, and then load from Uniiloader. After doing this the first time, you'll be able to load from partial NAND from USBLoaderGX for sure (this I find works best for RB3 and DLC, even though I use Wiiflow for just about all other Wii games).

    Don't know if this will work for sure or not for you, but it worked for me.

    Edit: just realized you may be talking about the vWii and not a standard Wii. I'm not sure if my solution here works or not. While I have a vWii I could test this on, anytime I play RB3 with my friends, we just use my standard Wii.
     
  3. seanbob
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    seanbob Newbie

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    Thanks for the help, duffmmann! I'm only loading about 100-200 songs, so later today I'll try what you suggest to see if I can get it to work, then report back here with my success/failure.

    FWIW - I actually am working with vWii, so I don't think I can use loaders like Uniiloader to register DLC (maybe I'm wrong?). Does anyone know if there are different steps to getting RB3 DLC to work via emuNAND on vWii vs standard Wii?
     
  4. seanbob
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    seanbob Newbie

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    Well, good and bad on my end. I was able to successfully get past that "Loading New Downloaded Content" screen by running the game via Uniiloader on a standard Wii and now that all the DLC content has been loaded, it plays properly on CFG USB Loader on both the standard Wii and the Wii U's Wii Mode (vWii). However, I still have a couple questions about this setup:

    1. The "Loading List of Add-on Content" screen that appears prior to the SD card prompt takes forever to load, as does the main menu screen where the "Loading New Download Content" progress bar used to appear. By forever, I mean it takes about 4-5 minutes to load a few hundred songs of DLC content on each and every startup. Is this normal? More importantly, is there any way to speed this up?

    A bit OT: Would copying all the content to a 16GB SDHC card improve things speed-wise?

    2. Now anytime I decide to remove/reinstall songs on RB3, I'll have to keep a standard Wii around to do it (loading the DLC content to the emuNAND via Uniiloader) before I can use it on the vWii (even though it supposedly supports full emuNAND). That's an extra step I'd like to remove from the process, if possible. Is there any way to get RB3 DLC to load properly via emuNAND using just a vWii setup?

    I'd appreciate anyone's answers/opinions on these questions. Thanks!
     
  5. rooskie54

    rooskie54 GBAtemp Regular

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    I've spent most of my free time in the last month trying to fully figure out Rock Band 3 DLC (loading customs, converting rock band 1 tracks to customs, screwing around with tmds to try to allow more songs). I'm working with a regular Wii and not a vWii, but I have the same issue with freezes. Sometimes it can read 1 or 2 before freezing, but then it makes a high pitched noise and all hope is lost. I did find that if I enabled the SD card at the beginning it would complain about there being DLC on the internal memory (really emuNAND) and copy it all to SD just fine. I did this for around 900 songs and it took almost 2 days to fully convert. Then I started it up again with no NAND emulation and it loads from the SD card just fine. I'm assuming the same would work on vWii (not the most ideal solution, but if you've got a big SD card then it doesn't really matter).

    I get better load times in Rock Band 3 with emuNAND disabled. It doesn't take any time to initialize the hundreds of songs (maybe a few seconds, but nothing notable or anywhere close to a minute, let alone 4-5), but again I'm on a plain vanilla Wii.

    It's interesting to hear that Rock Band 3 has a problem with more than 1000 songs. I haven't gotten to that limit yet, but I've been thinking about getting a bigger SD card and trying to store the entire DLC library + lego rock band and rock band 1 exports. Not being able to break 1000 songs would certainly be a brick wall for me, but I could also give up on screwing around with tmds.
     
  6. seanbob
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    seanbob Newbie

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    Without emuNAND, load times are fantastic, but then there's no DLC to load...

    So for kicks I decided to test the load times on a standard Wii using emuNANDto see if I was exaggerating. Turns out I wasn't. It took 2:24 to load the SD card portion and 2:26 to load the main menu portion, for 4 min., 50 sec. total load time with ~550 DLC songs already installed (no loading bar shows on the menu). I've tried the same load on vWii, a couple different USB loaders, and a NAND emulator, all with similar results. And yet there's no delays at all when running Guitar Hero 6 DLC from emuNAND. I may just have to invest in a 16-32GB SDHC card and take the couple days to convert from emuNAND .APP files to SD .BIN files to improve my load times.

    I do find it odd that nobody using emuNAND is really complaining that much about load times (especially of 5 minutes), so perhaps I'm just not as patient as others, or maybe I've done something wrong? It'd be great to have this up and running from emuNAND without such a long wait.
     
  7. duffmmann

    duffmmann GBAtemp Psycho!

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    Yes, long load times are to be expected with emuNAND. No one complains with RB3 because this load time is significantly quicker (used to take at least 10 minutes when loading on RB2) than what you'd have to wait in the past. Know this though, it matters not how many extra DLC songs you load from your emuNAND, the load time is going to be about the same, while you only have 100 DLC songs loading from the emuNAND, I have somewhere between 700 and 800 DLC songs loading and it takes me about 5 minutes to fully load as well. And really I find no reason to complain, I didn't have to pay for the DLC, its only on startup and then you can play endlessly without anymore long load times until you turn off the game. And while it loads me and my buddies will just do something else, usually we're drinking when we play RB, so we'll drink a beer, maybe play a quick drinking game, listen to a song, etc. etc.
     
  8. seanbob
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    seanbob Newbie

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    That's a bummer, but good to know, so thanks! Unfortunately, my wife and I tried to play RB3 and GH6 tonight on the Wii U (via partial emuNAND) and watched it freeze up after playing just a song or two on both titles. EmuNAND would be great for us, as it'd allow us to switch between using the vWii and standard Wii in different rooms while maintaining our songs and progress, but I haven't had much success using it so far.

    I'm going to try out an AC-powered external HDD in place of the USB-powered HDD and see if load speeds/freezing improves, maybe give USB Loader GX a shot as well, but I really wouldn't be surprised if it's just the vWii having issues. I've considered switching to a DLC SD card setup, but it'd mean sacrificing some of my content due to disk space as well as the convenience of emuNAND that I already mentioned.

    Is anyone using a partial emuNAND setup successfully (for RB3/GH DLC) on a vWii? I'd be interested in hearing about your setup.

    Update #1: I noticed no difference when using AC-powered vs. USB-powered external HDDs, nor was there improved compatibility with other USB loaders. I also discovered that NAND emulation on a standard Wii really hates it if you try to use a vWii-based emuNAND -- shocker. FWIW, loading speeds dramatically improved when running full NAND emulation vs. partial (took less than half the previous time) and did help prevent some crashes. Unfortunately, both GH6 & RB3 still crashed quite frequently on the Wii U system (using Party Shuffle mode, browsing song titles, managing DLC, after finishing songs, etc.).

    Update #2: Although it won't be as convenient, I've decided that vWii doesn't play nicely with emuNAND, so I've purchased an SDHC card and will just run the game from the vWii's real NAND to (hopefully) prevent crashes when playing. However, I'd still be interested to hear from anyone who did get an emuNAND setup working succcessfully for RB3/GH DLC on their vWii.
     
  9. SwordX

    SwordX Newbie

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    seanbob I'm interested in loading custom DLC into RB3 for vwii. I modded my Wii U years back for wiiflow but haven't really done much with it since then. Do you know anywhere I can get a guide on how to get up to speed with where you are on vWii? Maybe I can help?