@Gericom: Lately I am busy alot but i did take a quick look. It's much harder because it's compressed or crypted and again it's mirrored later in the save.
Did you ever try to use cheat codes and see if the modified values get stored??
If there is a copy of the savegame in ram, it's probably possible to trace back to the compression/cryption routine and if you are really lucky, there is even a version that is not compressed/crypted in the ram but that is high level hacking.
What you could try to do is to search for values in a ram dump of Desmune and see if you find (example) the number of cups won in a location that is not at the same as a cheat code. If you find some and the cheats codes values are not saved and more values are one near the other are found in the same spot in ram, maybe you found the uncompressed/uncrypted version of the save in the ram (it's really a long shot) but worth a try.
@Wellington: That is still not the solution, more check need to be done.
First there is need to find out what the game does if one of the 2 copies of the save is corrupt:
1)will it just take the good one and play normally and overwrite both saves next time it saves.
2)or already block you on start up.
Case 1: This is what made me unsure about the data that is within checksum range. To test this you need to nullify (or FF) one of the 2 blocks of save 1 (as example). and reload the game. If it still accept it then you need to always change 1 byte within the other block and reload the game.
If it stops you, then you modified a byte that is a checksum or inside the checksum range. Like this you should find the first and the last byte in the checksum range. When you found this, you can start to try to figure out what kind of checksum it is.
My tip is to use Hex workshop, mark those bytes in range and from the tool menu "checksum", it will give a table with many kind of checksum, if one is the same as the one in the save game...you have free hand to change what you want now
Case 2: the game not only check the checksum but checks if the 2 copies of the game are identical. Basically this change nothing apart that make you do the same work as case1 but 2 times in the 2 saves.