Homebrew [NDS] Forwarder CIAs for your HOME Menu

Volit

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Is there any way to use more than 40 forwarders but using a flashcard? YANBF can exceed 40, but it doesn't work with flashcards, right?
 

RookieKid

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I want to play Castlevania Dawn of Sorrow (rom) on my 3DS, but I remember when I tried to play it on my DS many years ago, the game would always freeze from time to time, making it unplayable. As I recall this was one of those game roms that didn't work very well. Can anyone confirm if it's working any better today and actually is fully playable without any freezes/white screens.
 

RocketRobz

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I want to play Castlevania Dawn of Sorrow (rom) on my 3DS, but I remember when I tried to play it on my DS many years ago, the game would always freeze from time to time, making it unplayable. As I recall this was one of those game roms that didn't work very well. Can anyone confirm if it's working any better today and actually is fully playable without any freezes/white screens.
Haven't heard any issues with that game recently, so it's safe to assume it's working fine now.
 

Nomelas

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what are all the different settings for in nds-bootstrap.ini ? Alos, SOUND_FREQ is not in there, but mentioned in the OP.
 

Nomelas

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BOOST_VRAM = 0
CARD_READ_DMA = -1
ASYNC_CARD_READ = -1
DSI_MODE = 1
EXTENDED_MEMORY = 0
DONOR_SDK_VER = 0
PATCH_MPU_REGION = 0
PATCH_MPU_SIZE = 0

all these? lol
 

raxadian

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EXTENDED_MEMORY is the extended memory duh.

DONOR_SDK_VER No clue about this one.

PATCH_MPU_REGION Should be forcing game to switch to a region?

PATCH_MPU_SIZE I think this one is about pixel scaling?
 

RocketRobz

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EXTENDED_MEMORY is the extended memory duh.

DONOR_SDK_VER No clue about this one.

PATCH_MPU_REGION Should be forcing game to switch to a region?

PATCH_MPU_SIZE I think this one is about pixel scaling?
EXTENDED_MEMORY was meant to expand ROM space limit when pre-loading a ROM into RAM. As it is has been improved and now a default feature, the .ini setting went unused.
DONOR_SDK_VER is meant for ROM hacks which strip out the SDK information. The forwarders and TWiLight Menu++ automatically set that.
MPU stands for Memory Protection Unit.
 

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