1. catlover007

    OP catlover007 Developer
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    the game is probably just running too slow so there will always be a pause between the frames where there's no audio, hence the crackling. Look at the average frametime, if it's above 1/60s (16.6666…ms) it means that the game is running too slowly. You can try overclocking the processor, otherwise you can also wait for new updates with more optimisations.
     
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  2. catlover007

    OP catlover007 Developer
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    new update. See the main post. I'm too lazy too write more.
     
    FanNintendo, tataniko, Zukov and 10 others like this.
  3. ploggy

    ploggy WAKA! WAKA!
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    Great, played through Four Swords Anniversary Edition without issue yay DSI support!
    Upscaling with Deko3d still on the cards in the future?
    Thank You.
     
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  4. catlover007

    OP catlover007 Developer
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    upscaling as in rendering at an higher resolution? We'll see.
     
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  5. ploggy

    ploggy WAKA! WAKA!
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    Sorry, yes. x2 x4 etc.. :)
     
  6. JonJaded

    JonJaded GBAtemp Fan
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    I have an issue where I have a black screen for like 60+ seconds before the gui loads, is that normal?

    I deleted a .ini file because I thought that it was conflicting with the update but it seems to work fine now.
     
  7. tabnk

    tabnk GBAtemp Regular
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    Tried Release 5.

    For
    Mario Kart to reach 60fps
    On R4 - OC 1785
    On R5 - OC 1581

    For some reason the performance is better now.
     
  8. catlover007

    OP catlover007 Developer
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    it's not like I didn't do any new performance optimisations, just not as many as with previous releases.
     
    Last edited by catlover007, Jan 27, 2021
  9. Hakata

    Hakata Newbie
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    It is always freezed when I browse folders. Any idea?
     
    Last edited by Hakata, Jan 27, 2021
  10. catlover007

    OP catlover007 Developer
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    weird that should only happen if melonDS is started over nxlink.

    does it freeze immediately or only when entering a folder with roms in it?
     
  11. sorabora

    sorabora GBAtemp Fan
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    Am I blind or is the CPU overclock setting no longer in the UI?
     
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  12. Billy Acuña

    Billy Acuña GBAtemp Psycho!
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    It is not longer there, I do recommend to use sys-clk instead.
     
  13. sorabora

    sorabora GBAtemp Fan
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    That has indeed been my workaround. Just curious since seems that if I OC melonDS, it overclocks everything in the HBMenu. in-app OC is nice so I don't have that issue (e.g., Retroarch, and previous MelonDS).

    Thanks.
     
  14. Billy Acuña

    Billy Acuña GBAtemp Psycho!
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    If you are using the Tesla overlay, you can do temporary overrides, I use them all the time for homebrew.
     
  15. Jarod620

    Jarod620 Newbie
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    Is over clocking not available on the latest update?
     
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  16. sorabora

    sorabora GBAtemp Fan
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    I do and have been doing. Just a whole bunch of extra clicks and actions every time I switch apps. I think I'm just doing too many things at once. again, nbd.

    While I have you, have you noticed any difference b/w Nearest and Nearest smooth edges? I haven't. I've only tried FFIV (polygons).
     
  17. TheXpertXD

    TheXpertXD Newbie
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    Is/was there ever a way to use an emulated microphone? I remember there being something involving a button that would trigger a .wav file as a blank mic input, but I can't remember if that was for this or m4xw's citra. Only asking bc I keep dying in balloon battle.. smh
     
  18. catlover007

    OP catlover007 Developer
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    nearest smooth edges was an experiment to get better scaling at non integer ratios. The idea is to perform nearest interpolation around the center of pixels, but to upscale the edges with bilinear filtering.

    press down the left stick. It simulates blowing into the microphone.
     
  19. FanNintendo

    FanNintendo GBAtemp Maniac
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    Was there a new updates on m4xw's citra?? or still same 1st old citra??
     
  20. tabnk

    tabnk GBAtemp Regular
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    With a bit more optimization and 3D upscaling. Can stop using drastic ds on switchroot andriod.
     
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