Megaman X has some weird banking issues that make some levels unsolvable on some emulators, if I remember correctly (do I?). Another IIRC: one could either patch that away, or do a simple "copy /b mmx.smc + mmx.smc mmxdouble.smc" for the same effect. Could be possible that the ROM needs to be headerless for this to work, though. My memory is a bit clouded there, that was all so long ago ('96? '97? '98?)...
http://www.pocketheaven.com/ph/boards/view...p?p=52753#52753
You DO need a headerless ROM for this to work though.
QUOTE('DanTheMan') said:
Super Nintendo rom files often have a 512 byte header that's not really necessary. It might tell the name of the SNES copier used to dump the rom, for instance. If you open the file in a hex editor, you can remove the first 512 bytes manually ("200" bytes in hex) and see if it still works.
http://www.pocketheaven.com/ph/boards/view...p?p=52757#52757
If you don't want to mess around with the command line, or typing in (or renaming) long file names, you can use this:CODE
copy /b %1 + %1 "%~n1 (doubled)%~x1"