Hacking M3 Lite questions

DespizingU

Well-Known Member
OP
Member
Joined
Dec 17, 2007
Messages
705
Trophies
0
XP
140
Country
United States
I think I'm going to pick up a M3 Lite for the new micro I'm getting. I usually use my G6 Lite for my GBA needs. I love the G6 Lite. It plays every GBA game perfectly, has RTC, and RTS. But I hate the GBA menu on the G6 Lite.

So my question is, how is the GBA menu on the M3 Lite? For the G6 Lite GBA menu, there's two styles you can pick. One way it displays these 70x55 icons for each game. Which that is a pretty display. I have to make icons for a lot of the games though. And the other way is just a plain list display. Which I would rather use the plain list display on any cart, but the menu only displays the internal rom header name. Which the internal names for some games are really weird. Some games you can't even tell what game it is, because the internal header name is so messed up.

And also you navigate through the GBA menu by a cursor. Which is kind of a downer.

I'm trying to find some pics of the GBA menu(or the GBA menu in action) on the M3 Lite, but not having any luck.

So does the GBA menu display the actual names of the roms, and not the internal header name? Will it display whatever name I give for the rom? Does it display long names?

And my other question is, the M3 Lite pretty much has 100% GBA compatibility right? So I don't have to worry about any games not playing? And one more thing, it does have real time clock and real time save right?

Well, any info I can get will be really appreciated.

Thanks.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1