LockJaw ver 0.31

zatelli

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LockJaw ver 0.31

An Accurate Tetris Simulator








LockJaw is a tetromino stacking game that lets you set the rules. It's a free software implementation of the Soviet Mind Game, a highly popular computer puzzle game that involves guiding tetrominoes into a well.

It includes over 20 options for making variations to the game rules, as well as for practicing specific skill areas. It is known to run on PC, Game Boy Advance, and Nintendo DS.





Tepples said:

The Soviet Mind Game was invented by Russian programmer Alexey Pajitnov in the mid-1980s and sold under the name Tetris. From 1988 until 2000, various Tetris products had vastly different control feels and rotation systems.
The Tetris Company standardized the games sold under the Tetris mark starting with Tetris Worlds (2001), but some of the changes proved controversial, especially the new infinite spin play mechanic.



LOCKJAW is a configurable implementation of the single-player Soviet Mind Game. Its 20 options can be configured to emulate at least Tengen Tetris, Sega's arcade Tetris, NES Tetris, Game Boy Tetris, The New Tetris, Quadra, Tetris The Absolute The Grand Master 2 PLUS, TOD (without the distortion effects), several modes of Tetris Worlds, and Tetris DS, along with various combinations not yet realized in a Tetris product.
Don't like infinite spin or the T-spin triple? Turn them off. Think 8 next pieces are too many? Turn it down. Want faster or slower sideways motion? You can. Want to try the challenge of a low ceiling? You can.



LOCKJAW is available for Microsoft Windows, Mac OS X, Game Boy Advance (since 0.26), and Nintendo DS (since 0.30 by request from owners of SLOT-1 flash cards).

Changelog:

  • Draws the score and next pieces before blitting the playfield in case a front-end draws the score or next pieces inside the playfield.
  • In Baboo!, speed curve Zero sets the level to the number of keypresses so far.
  • PC, GBA: Plays sound effect for end of section in speed curves that use sections (Master, Death, NES, Game Boy).
  • PC: Option to draw next pieces inside the playfield, above the shadow (requested by caffeine, cdsboy, and Cubicz).
  • GBA, DS: Blocks within a piece are drawn connected once they lock (TOD parity, requested by Lardarse and Bloodstar).
  • GBA, DS: Baboo! no longer double-counts console buttons passed through the joypad reading code.
  • README: "color=image" clone-and-hack error fixed (reported by Bloodstar).
  • README: Explains black rectangle in upper left corner as an icon for stop (requested by herc).
  • README: Explains controls on GBA and DS.
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LockJaw ver 0.31


 

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