Hacking Loadstructor

Bawal

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@TeenTin: Did you ever try to use a WAD created via Loadstructor+cLoader on your Wii with Rev9?

I see that cLoaders fat.c is already able to "fall-back" to Rev9 fatMounting code if Rev10 code fails... cool
but: because - as far as I see - this code is never called, it must be something else why it's not working fine with Rev9.
I did yesterday some tests. On System 3.4E and cIOS Rev9. Booting games from HDD. Sometimes it worked and sometimes
I just got a black screen (before cLoader was able to present any message on screen).
Please no discussion about Rev9/Rev10...and no, this is not a complaint. I'm just curious and like to "play around". I'll continue on weekend.
If nobody cares, please ignore.

31.05.2009:
Created Channels of my 11 (own!) games. Except the 2 "black screen" at the beginning, I never had
any problems with them so far. Working brilliant. And I am on cIOS Rev9. So again, thank you for that great app.!
 

9th_Sage

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By the way...I should have mentioned this before when I found Loadstructor, but thank you. I really like your system/way of doing things as far as making USB boot channels.
smile.gif
 

FirenXe

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Is there anyway to hide the text before loading the game??

Thanks this loader works and looks great with all my games
biggrin.gif


EDIT: Sorry I figured that there is an option called Verbose Output
tongue.gif
Now it's Perfect!!!!!
 

joda

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Until cluster updates the original package, just compile cloader.dol for yourselves.
lecture.gif


Check out
Code:
svn checkout http://cloader.googlecode.com/svn/trunk/ cloader-read-only
and patch
Code:
--- disc.cÂÂÂÂ(revision 4)
+++ disc.cÂÂÂÂ(working copy)
@@ -35,6 +35,8 @@
ÂÂÂÂ/* Copy disc ID */
ÂÂÂÂmemcpy((void *)0x80003180, (void *)0x80000000, 4);

+ÂÂÂÂ*(u32 *)0x80003140 = *(u32 *)0x80003188;
+
ÂÂÂÂ/* Flush cache */
ÂÂÂÂDCFlushRange((void *)0x80000000, 0x3F00);
}
I've only tried it with Boom Blox Bash Party, but that Error#002:ed before on rev13.
 

joda

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Rev13b? ... well, my cloader.dol compiled with the patch above works perfectly without erroring on normal rev13.
 

Fat Cow

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I have a question about the Ocarina function.

Where does cLoader reads the gct files? I'm getting no SD Codes found message when I use the config menu by pressing B when launching. But other loaders can find the code just fine. The gct files are in SD:/codes/
 

jamie2047

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hi all where do the common key bin file go as i have placed it in the every place possable and still get Fatal error: Please, find "common-key.bin" file and place it into Loadstructor's directory
any help me please
 

FirenXe

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jamie2047 said:
hi all where do the common key bin file go as i have placed it in the every place possable and still get Fatal error: Please, find "common-key.bin" file and place it into Loadstructor's directory
any help me please


Just place it in the same folder as the Loadstructor.exe
 

jamie2047

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i have it placed where all the other file are so in loadstructor folder is

languages
loaders
temp
tools
wads
config
key.bin
loaders config file
exe
readme
 

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