Hacking Loadstructor

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@TeenTin: Did you ever try to use a WAD created via Loadstructor+cLoader on your Wii with Rev9?

I see that cLoaders fat.c is already able to "fall-back" to Rev9 fatMounting code if Rev10 code fails... cool
but: because - as far as I see - this code is never called, it must be something else why it's not working fine with Rev9.
I did yesterday some tests. On System 3.4E and cIOS Rev9. Booting games from HDD. Sometimes it worked and sometimes
I just got a black screen (before cLoader was able to present any message on screen).
Please no discussion about Rev9/Rev10...and no, this is not a complaint. I'm just curious and like to "play around". I'll continue on weekend.
If nobody cares, please ignore.

31.05.2009:
Created Channels of my 11 (own!) games. Except the 2 "black screen" at the beginning, I never had
any problems with them so far. Working brilliant. And I am on cIOS Rev9. So again, thank you for that great app.!
 
By the way...I should have mentioned this before when I found Loadstructor, but thank you. I really like your system/way of doing things as far as making USB boot channels.
smile.gif
 
Is there anyway to hide the text before loading the game??

Thanks this loader works and looks great with all my games
biggrin.gif


EDIT: Sorry I figured that there is an option called Verbose Output
tongue.gif
Now it's Perfect!!!!!
 
Until cluster updates the original package, just compile cloader.dol for yourselves.
lecture.gif


Check out
Code:
svn checkout http://cloader.googlecode.com/svn/trunk/ cloader-read-only
and patch
Code:
--- disc.cÂÂÂÂ(revision 4)
+++ disc.cÂÂÂÂ(working copy)
@@ -35,6 +35,8 @@
ÂÂÂÂ/* Copy disc ID */
ÂÂÂÂmemcpy((void *)0x80003180, (void *)0x80000000, 4);

+ÂÂÂÂ*(u32 *)0x80003140 = *(u32 *)0x80003188;
+
ÂÂÂÂ/* Flush cache */
ÂÂÂÂDCFlushRange((void *)0x80000000, 0x3F00);
}
I've only tried it with Boom Blox Bash Party, but that Error#002:ed before on rev13.
 
Rev13b? ... well, my cloader.dol compiled with the patch above works perfectly without erroring on normal rev13.
 
I have a question about the Ocarina function.

Where does cLoader reads the gct files? I'm getting no SD Codes found message when I use the config menu by pressing B when launching. But other loaders can find the code just fine. The gct files are in SD:/codes/
 
hi all where do the common key bin file go as i have placed it in the every place possable and still get Fatal error: Please, find "common-key.bin" file and place it into Loadstructor's directory
any help me please
 
jamie2047 said:
hi all where do the common key bin file go as i have placed it in the every place possable and still get Fatal error: Please, find "common-key.bin" file and place it into Loadstructor's directory
any help me please


Just place it in the same folder as the Loadstructor.exe
 
i have it placed where all the other file are so in loadstructor folder is

languages
loaders
temp
tools
wads
config
key.bin
loaders config file
exe
readme
 

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