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Nope, kernel works just fine.Oh okay, so SD card doesn't need IOSU then
Nope, kernel works just fine.Oh okay, so SD card doesn't need IOSU then
Alright guys. I made a few changes in the last commit. This could affect the game launch compatibility by quite a bit. Can you guys run some tests on different titles and report back what is broken and what is fixed?
These changes should improve the compatibility as they avoid a possible DBAT conflict within the game but it could break some things too.
I also added support for ID4 folder names for VC titles as requested on here.
Here is the commit i am talking about with the list of chane:
https://github.com/dimok789/loadiine_gx2/commit/888710c35fed8b192032ab7c3ea85badd72ed27b
I'm getting
on 5.5.1.Code:Error Code 112-1209 ----- Unable to load file.
--------------------- MERGED ---------------------------
NVM I got it to work. My SD wasn't formatted to Fat32.
Alright guys. I made a few changes in the last commit. This could affect the game launch compatibility by quite a bit. Can you guys run some tests on different titles and report back what is broken and what is fixed?
These changes should improve the compatibility as they avoid a possible DBAT conflict within the game but it could break some things too.
I also added support for ID4 folder names for VC titles as requested on here.
Here is the commit i am talking about with the list of chane:
https://github.com/dimok789/loadiine_gx2/commit/888710c35fed8b192032ab7c3ea85badd72ed27b
General answer:Maybe this is off-topic but I have several questions about Loadiine future...
Someday it will have Online?
Someday it will load from USB?
Someday the loader will be "offline loading" instead of local servers?
and lastly, someday it will be able to use updates and saves from Wii U? Importantly... having access to the SD CARD?
Edit: In other words, like the Wii
I feel that it can give more than the current ways we have. I know, is barely starting the scene but yea
I think the elf needs to be the same name as the folder (not sure, I just read that in another post, and it's what I do anyways).can i have more than one copy of loadiine on my sd card.. for example have the latest test version in wiiu/apps/loadiine/test.elf?
then fire up whatever version from hbl
Yes you can.can i have more than one copy of loadiine on my sd card.. for example have the latest test version in wiiu/apps/loadiine/test.elf?
then fire up whatever version from hbl
I think the elf needs to be the same name as the folder (not sure, I just read that in another post, and it's what I do anyways).
so like, you could do wiiu/apps/loadiine_nightly/loadiine_nightly.elf
I do not know the character limit for folder/elf, but should be fine.
Thanks. This is actually good. It was broken for a while now.Assassin Creed 3 works with this release.
You are right. Pikmin 3 doesnt work anymore but I checked the builds before this commit and it was broken in them too. We will have to look which build broke it actually to find the issue. Do you know which build it worked on the last time? The smash bros mode was always like that yes. It starts to happen when you install updates usually.@dimok The lasts commits broken pikmin 3 with last version!
Edited, i only have used smash mode with mario kart 8, and when used this mode, i dont need to close miimaker and open smash disk, it go directly to mario kart 8, this change now? We need close miimaker and launch smash disk?
Thanks!
Get the libogc and portlibs from the release page and replace yours.This thread is way too long to search and I need to leave. It took bit to dig out the glm and curl bit out of this thread, but now I'm stuck on the final linking part when building the latest tree. Any help here?
linking ... loadiine_gx2.elf
x:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/4.8.2/../../../../powerpc-eabi/bin/ld.exe: x:/devkitPro/libogc/lib/wii\libmad.a(frame.o): the target (mad_timer_zero) of a R_PPC_EMB_SDA21 relocation is in the wrong output section (.data)
x:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/4.8.2/../../../../powerpc-eabi/bin/ld.exe: x:/devkitPro/libogc/lib/wii\libmad.a(frame.o): the target (mad_timer_zero) of a R_PPC_EMB_SDA21 relocation is in the wrong output section (.data)
x:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/4.8.2/../../../../powerpc-eabi/bin/ld.exe: final link failed: Bad value
collect2.exe: error: ld returned 1 exit status
make[1]: *** [/x/devkitPro/devkitPPC/projects/loadiine_gx2/loadiine_gx2.elf] Error 1
make: *** [build] Error 2
EDIT: @dimok I ran the latest devkitPro updater just in case, but it didn't find the need to update anything. Do you have an idea what my glitch might be?
Ok I dont actually have smash bros on the sd card but do you know when it worked the last time?Super Smash Bros update (v224) doesn't work for me: A Nintendo error message appears