The DS can have good graphics, but there's just a limit of HOW good it can look. There are just certain technical limits in the DS 3D hardware and it shows. DS lacks a texture filter, so games will always look a little blocky. Also, the polygon count is comparable to the PS1 or N64. These screens are WAY too high poly to be able to be on DS. It's just impossible for a game to look that good. Absolutely impossible. We've seen what the best looking DS games are, and they are still clearly DS games.I am r4ymond said:If it's for DS, it's for DS. Legend of Kay: Screenshots Look at the freakin' screenshots there. It's not like DS games can't have good graphics, right?
These screenshots were sent out not to give you an idea of what the game looks like, but to get people interested and hyped up. I've seen this many times, where a game released on several systems was given generic screenshots from ANOTHER system, despite looking completely different. A good example of this is the boxart for the DS game Rayman DS. It was a terrible port of Rayman 2, it looked worse in every possible way. This included the textures being horribly blocky and everything. Yet on the back of the box, they used screenshots taken from the amazing and gorgeous Dreamcast and PC version of the game, making the game look 10x better than it really was. False advertisement.
You can't just say a game looks like it does in shoddy screenshots which are clearly not from the DS. There's absolutely no way the DS can reproduce the graphics seen in the screenshots no matter what you think. The DS CANNOT match that. It can reproduce the gameplay, but it will never be able to output PS2 visuals. It is a fact that the game will not look like those screenshots.
And Naruto Ninja Destiny used a trick to make its graphics look better than they were. Cel shading. It covers the deceptively low polygon 3D models with a cartoon-like shading technique. There are a lot of games that use this style, even on DS. Dragon Quest IX and Monsters Joker use this style. As does Viewtiful Joe DS. The new Okamiden game will also use that style. You can still tell they are DS games though thanks to the low polygon count and blockiness. They only seem to look like a Gamecube game at first glance. If you look closer, they are quite primitive and only stand out due to the shading. Legend of Kay doesn't use this technique, you see a high polygon PS2 game right off the bat.