Left 4 Dead 360 finally gets it's patch.

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http://www.shacknews.com/onearticle.x/57384

Valve today released an update to the Xbox 360 version of Left 4 Dead, including a "host of fixes, tweaks and new features."

The patch encompasses a number of fixes seen in the last patch of the PC version, including class balancing and Witch regularity.
The full patch notes follow:

QUOTE said:
General

* Fixed Survivors being able to climb surfaces marked for versus infected only
* Fixed a class of SurvivorBot bugs dealing with rescuing downed players
* Players can no longer grab ladders while flying through the air after a Tank punch
* Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
* Fixed mini-gun physics exploit
* Fixed propane tanks (and other physics objects) causing players to fall through elevators
* Fixed rare achievement bug issues
* Fixed several map exploits

Versus Changes

* Added HUD elements to show status of other infected players
* Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
* Normalized special infected melee damage
* Fixed exploit where infected players could run away and teleport back to gain health
* Players can only change teams once per map
* Players can't change teams while other players are still loading
* Tank spawns at the same % through the map for both teams in versus mode
* Made the Tank and Witch spawn directly on the escape route
* Increased chance of getting the Tank or Witch
* Fixed team swap issue

Hunter

* Easier to pounce a Survivor who is meleeing
* Increased Minimum damage a Hunter pounce does

Smoker

* Fixed Smoker tongue tolerance
* Smoker now has to be killed or the tongue destroyed for the tongue to break
* Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
* Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
* Fixed cases where the ability timer was not using the correct time
* Fixed case where you could point at a Survivor but not register a tongue hit
* Fixed Smoker tongue not targeting and landing properly through PZ ghosts
* Smoker tongue does damage every second while dragging paralyzed Survivors

Tank

* Bashable objects now appear with a red glow
* Tanks hitting a car with an alarm disables the alarm permanently
* Tank frustration timer is only reset by hitting Survivors with rocks or fists
* Reduced autoshotgun damage against Tanks

Witch

* Witch spawns at the same % through the map for both teams
* Avoids spawning within a certain % of the tank
* Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
The PC version has had this patch for about a month or so, and I love it. My only complaint with it though is the regularity of the Tank and Witch - Say in Versus, Team A runs into the Tank and Witch. Team B just needs to remember where they are because for turn two they'd be in the exact same place. Only difference is Team B knows how to be prepared for them.
 
Ahhh nice. Now when i can hop on and start playing (read: FINALLY) i can patch and not have to face the exploits!

Cannot wait to play this online...
 
Wow, they finally buffed the Smoker. I was hoping for that... I've always hated the Smokers because they're so useless. This patch seems to put them on the same level as Hunters and Boomers, which is great.
 
ooohh, nice. unfortunatelly my xbox messed up a few days ago so i'll have to wait awhile before i can play this. =[
 
No! Now how am I supposed to beat the last 3 campaigns on expert? At least I got some achievements before the thing was patched.
 
So does it only patch things for multiplayer for the class fixes, or in campaign as well?
 
eltrut said:
So does it only patch things for multiplayer for the class fixes, or in campaign as well?
The campaign/Coop is unchanged, the Smoker's tongue won't damage you mid tug for example. This is completely a Versus only patch.
 

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