Emulation Emulator Dolphin - GC/Wii Emulator - Switch Port

  • Thread starter Thread starter Nagaa
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I mostly did it because that specific version ran at 60fps, guess I will just try to make the dreamcast version run at 60fps and widescreen with cheats.

I meant more overclock that is impossible in V1 or that can damage that specific model for long periods of time.
You absolutely can use more overclock that's what horizon OC is for it's to do that safely and maximize the potential of your Nintendo switch it doesn't matter if you have a V1 or a V2 I have a V1 right now and mine is fine it doesn't overheat and nothing goes wrong with it and it's overclocked
 
I wanted to ask your thoughts in regards to Adventure 2 vs Adventure 2 Battle. I know Battle has both its ups and downs but I wouldn't really know if it's worth getting Battle on my Switch, besides the "!" mark for Rouge and Knuckles

As a general point get the Gamecube game for multiplayer and the Dreamcast game for single player. The Dreamcast game has stuff you can unlock for the Chao Garden with cheat codes.
 
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Is online multiplayer implemented into Nagas port?
Or pretendo or dolphin community server stuff. And if not is it planned for future?

Like mario kart wii or Cod MW3 which has spec ops mode locked behind online multiplayer.
(I played 2 levels with black monday & sub level and it was technically “playable” but slugish and slow at 1700mhz but with dynamic stuff so im curious what static map does like Cod Black Ops Zombies which performs better then campaign)
both Cods benefit from CPU OC
 
Last edited by Idkhgdvnk,
I’ve just run some more tests: a hard drive that wasn't recognized in FAT32 or NTFS still isn't recognized in exFAT. However, DBI recognizes the hard drives perfectly well, so the issue lies with Dolphin-NX rather than the drives themselves. Some drives are recognized while others aren't; there must be a problem with how certain USB hard drives are detected.
 
Small bugs

- If the Steam Grid ID is not entered correctly, there's no way to change it. I had to edit it in the config file.
- It's not possible to download a new cover if there's already one.
- There's no way to enable Cheat Engine globally; it has to be enabled for every game individually. (Intentional?)

Could you add the Wiimote's accelerometer and gyroscope to the mapping options? Disabling the accelerometer's Forward and Backward mappings would keep the Wiimote pointer from going off-screen and allow the right stick to reach the entire screen in handheld mode.
Perhaps also add options like IR/Total Pitch, IR/Total Yaw, and IR/Relative Input, which are used to adjust this. I think IR/Relative Input must be enabled for this configuration.

Thanks for making this Dolphin port.

I'm really impressed with how well the motion controls and pointer have been adapted. I don't know why nobody else has mentioned it yet?, but you really nailed it.

Compared to Tico, I'd say CPU performance feels very similar, but the GPU seems to have more headroom. Not enough* to run at 2x resolution, but enough to try things like 4x MSAA together with Sharp Bilinear (I'd recommend everyone give the latter a try).
 
Last edited by kazenohibi,
Small bugs

- If the Steam Grid ID is not entered correctly, there's no way to change it. I had to edit it in the config file.
- It's not possible to download a new cover if there's already one.
- There's no way to enable Cheat Engine globally; it has to be enabled for every game individually. (Intentional?)

Could you add the Wiimote's accelerometer and gyroscope to the mapping options? Disabling the accelerometer's Forward and Backward mappings would keep the Wiimote pointer from going off-screen and allow the right stick to reach the entire screen in handheld mode.
Perhaps also add options like IR/Total Pitch, IR/Total Yaw, and IR/Relative Input, which are used to adjust this. I think IR/Relative Input must be enabled for this configuration.

Thanks for making this Dolphin port.

I'm really impressed with how well the motion controls and pointer have been adapted. I don't know why nobody else has mentioned it yet?, but you really nailed it.

Compared to Tico, I'd say CPU performance feels very similar, but the GPU seems to have more headroom. Not enough* to run at 2x resolution, but enough to try things like 4x MSAA together with Sharp Bilinear (I'd recommend everyone give the latter a try).
Thanks for this very detailled feedback, i'll take at look at all of this for the next release

About performance, exactly what i noticed too, this newer nvk driver i worked on get around 10-15% more performance compared to the previous one, Tico core should update to it soon
 

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