Use retroarch mupenI hope we can get a native N64 emulator soon. The one on Tico is buggy as heck.
Use retroarch mupenI hope we can get a native N64 emulator soon. The one on Tico is buggy as heck.
That would be great!I hope we can get a native N64 emulator soon. The one on Tico is buggy as heck.

You absolutely can use more overclock that's what horizon OC is for it's to do that safely and maximize the potential of your Nintendo switch it doesn't matter if you have a V1 or a V2 I have a V1 right now and mine is fine it doesn't overheat and nothing goes wrong with it and it's overclockedI mostly did it because that specific version ran at 60fps, guess I will just try to make the dreamcast version run at 60fps and widescreen with cheats.
I meant more overclock that is impossible in V1 or that can damage that specific model for long periods of time.

I dont like retroarch that much i also hope a native emu comesUse retroarch mupen
I wanted to ask your thoughts in regards to Adventure 2 vs Adventure 2 Battle. I know Battle has both its ups and downs but I wouldn't really know if it's worth getting Battle on my Switch, besides the "!" mark for Rouge and Knuckles

The "no controls" bit: Are you sure your controls were set to GameCube mode?Got it to launch but no controls. Can you post a screenshot of your triforce folder to see what I'm missing?
Thanks for this very detailled feedback, i'll take at look at all of this for the next releaseSmall bugs
- If the Steam Grid ID is not entered correctly, there's no way to change it. I had to edit it in the config file.
- It's not possible to download a new cover if there's already one.
- There's no way to enable Cheat Engine globally; it has to be enabled for every game individually. (Intentional?)
Could you add the Wiimote's accelerometer and gyroscope to the mapping options? Disabling the accelerometer's Forward and Backward mappings would keep the Wiimote pointer from going off-screen and allow the right stick to reach the entire screen in handheld mode.
Perhaps also add options like IR/Total Pitch, IR/Total Yaw, and IR/Relative Input, which are used to adjust this. I think IR/Relative Input must be enabled for this configuration.
Thanks for making this Dolphin port.
I'm really impressed with how well the motion controls and pointer have been adapted. I don't know why nobody else has mentioned it yet?, but you really nailed it.
Compared to Tico, I'd say CPU performance feels very similar, but the GPU seems to have more headroom. Not enough* to run at 2x resolution, but enough to try things like 4x MSAA together with Sharp Bilinear (I'd recommend everyone give the latter a try).