L4T Lakka Switch - now with audio and Vulkan

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Lakka Switch, L4T edition
I am proud to finally release the L4T version of Lakka Switch!
New kernel, new logo, new drivers, audio... everything is fresh and clean.

Did I mention Rayman 3 was full speed on Dolphin? ( ͡° ͜ʖ ͡°)

General system updates
  • New Linux kernel and underlying operating system, based on Linux4Tegra and Jetson Nano drivers
    • mainline kernel has been deprecated
    • system features should now be on par with the L4T Ubuntu distribution, except for dock support
    • Bluetooth was lost in the battle and needs some rest to come back stronger
  • aarch64 is now the default and mainly supported architecture
    • arm has been deprecated since L4T doesn't support it
  • New logo made with the help of jaames and the R:S community
New features and improvements
  • Audio now works through the internal speakers and headphones
  • The new GPU driver supports both Vulkan and OpenGL
  • RAM is now locked at full speed (1600Mhz), was 800MHz before
  • The system is now way more stable and should boot for everyone with a decent SD card (no more black screen of death)
  • RetroArch has been updated to add menu widgets (fancy onscreen notifications)
  • Overclock profiles have been updated :
    • Renamed all profiles
    • Added more overclock profiles
    • Added underclock profiles
New cores
  • mupen64plus-next (N64 emulator)
    • The core is full speed, even on aarch64 thanks to the new dynarec
    • Includes the updated version of the GlideN renderer
  • picodrive (various Sega consoles)
    • The core replaces Genesis Plus GX (Game Gear support has been dropped)
  • Beetle PSX HW (PSX emulator with OpenGL and Vulkan renderer)
    • The core performs worse than PCSX ReARMed for now, even with Vulkan
  • reicast (Dreamcast emulator)
    • The core is full speed on all commercial games, no visual glitches
    • The OIT renderer works (better accuracy), speed is still good on 1x resolution
    • The core needs the Dreamcast BIOS files to be placed in /lakka/storage/system/DC
    • WinCE games are currently not supported - there is a WinCE version of the reicast core in the works but the aarch64 dynarec is too slow for the games to be playable (for now)
  • Yaba Sanshiro (Saturn emulator)
    • The core is full speed on all commercial games
    • Yabause and Kronos were also added but both perform worse than Yaba Sanshiro
  • theodore (Thomson MO/TO emulator)
Updated cores
  • Dolphin : Vulkan support
    • With Vulkan, Dolphin runs decently - some games are playable, some are full speed... see for yourself, try it and experiment with different games and settings!
  • PCSX ReARMed : Switch optimizations and CHD support
  • PPSSPP : doesn't crash anymore when closing content
Removed cores
  • mupen64plus
  • parallel-n64
  • Genesis Plus GX
  • Ishiiruka
    • It might come back once the core is updated with the (beta) Vulkan renderer
Credits
  • Kernel and drivers work: NVIDIA, switchroot team (especially ByLaws and langerhans)
  • Lakka Switch work: natinusala and plaidman
  • RetroArch, original Lakka distribution: libretro team
  • mupen64plus-next: Gillou and m4xw
  • PCSX ReARMed: Switch optimizations by m4xw, CHD support by aliaspider
  • Dolphin core: aliaspider
  • reicast core: flyinghead

Download link

The Lakka Switch website has been updated with the new version: https://lakka-switch.github.io/documentation/

Please note that you can't dual boot Ubuntu and Lakka Switch for now (it will always boot Ubuntu).
 

Imancol

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Gonna assume that master merge refers to updates to Lakka's desktop OS also downstream to the Switch?

That still wouldn't fix the lack of support for the dock, the lack of wireless controller support, and no sleep mode last I checked out L4T-Lakka!
I do not think so. They may just be looking to add support to new cores, including the latest from Palm OS, or an unofficial Nvidia Streaming app. Anyway, hopefully who's doing this will make internal improvements to it for the Switch version.
 
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Onsokkun

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Just wanna check before I download and setup. I can emulate gamecube with this, yeah? Is Paper Mario: Thousand Year Door compatible?
 

Imancol

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@Ghost92 I'll try to compile it from source soon using mainline and post it here, but I'm not sure it will work...
what's the worst that can happen... it not running ‍B-)
I was wrong about the manline, it is "only" part of the Switch project that is in the Lakka-Switch repository, it is not in the Libretro repo.

The person who brought Moonlight Stream to Lakka with a Core did the fork of Lakka-Switch alongside the original repo. But you are having trouble compiling.

Repo de Libretro (oficial) - https://github.com/libretro/Lakka-LibreELEC

Repo de Lakka-Switch - https://github.com/lakka-switch/Lakka-LibreELEC

Repo de rock88 (update- no tested) - https://github.com/rock88/Lakka-LibreELEC

I just merged last official repo to lakka-switch, but after that I had tons of conflicts, which I not resolve properly. So currently it is not compiled :(
 
Last edited by Imancol,

Jayinem81

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I have compiled the natinusala repo with ./libretro_update.sh -a ran so retroarch should be up to date plus I have added some extra cores. The kernel is still based upon L4T so expect the same problems.

mega nz /file/wxl1QKoA#kkn6nyNDLf-EFZ4Ov7s-d3bBAoAZRnGv6BBtZ0C6wJY

So it updates Retroarch to newest version but no added support for any games is that correct?
 

Imancol

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I have compiled the natinusala repo with ./libretro_update.sh -a ran so retroarch should be up to date plus I have added some extra cores. The kernel is still based upon L4T so expect the same problems.

mega nz /file/wxl1QKoA#kkn6nyNDLf-EFZ4Ov7s-d3bBAoAZRnGv6BBtZ0C6wJY
Thanks man. I wish it had the Java emulator
https://github.com/libretro/libretro-JamVM
 

Benja81

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I have compiled the natinusala repo with ./libretro_update.sh -a ran so retroarch should be up to date plus I have added some extra cores. The kernel is still based upon L4T so expect the same problems.

mega nz /file/wxl1QKoA#kkn6nyNDLf-EFZ4Ov7s-d3bBAoAZRnGv6BBtZ0C6wJY
Thanks! I was messing around trying to compile it, but unfortunately doing nothing but that lol.
 

Benja81

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Is it just me or does the settings in lakka retroarch after some time disappear. and not longer appear?
I don't know if this is what you mean, but I noticed certain core specific settings (quick menu) are only visible when you have a game loaded already.
 

stompysan

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I have compiled the natinusala repo with ./libretro_update.sh -a ran so retroarch should be up to date plus I have added some extra cores. The kernel is still based upon L4T so expect the same problems.

mega nz /file/wxl1QKoA#kkn6nyNDLf-EFZ4Ov7s-d3bBAoAZRnGv6BBtZ0C6wJY

Hell yeah! This is exactly what I was wanting. By any chance, does this allow for manual scanning like the newer Retroarch builds? My biggest issue with Lakka was the fact that I couldn't manually specify file extensions.

Also, for those wondering on official status, I was able to get a response on the RetroNX Discord. The project is on hiatus until further notice. Sad, because this would be the best solution for emulation. UI performance on Lakka beats out RetroPie any day of the week.
 

Imancol

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Hell yeah! This is exactly what I was wanting. By any chance, does this allow for manual scanning like the newer Retroarch builds? My biggest issue with Lakka was the fact that I couldn't manually specify file extensions.

Also, for those wondering on official status, I was able to get a response on the RetroNX Discord. The project is on hiatus until further notice. Sad, because this would be the best solution for emulation. UI performance on Lakka beats out RetroPie any day of the week.
I would like to know how to improve the resolution in the PSOne emulator, since the one with the settings is very scarce and I cannot change the resolution or add filters
 

stompysan

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I would like to know how to improve the resolution in the PSOne emulator, since the one with the settings is very scarce and I cannot change the resolution or add filters
You are unable to adjust render resolution in pcsx-rearmed. You should be able to add filters from the submenu though.
 
D

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I have compiled the natinusala repo with ./libretro_update.sh -a ran so retroarch should be up to date plus I have added some extra cores. The kernel is still based upon L4T so expect the same problems.

mega nz /file/wxl1QKoA#kkn6nyNDLf-EFZ4Ov7s-d3bBAoAZRnGv6BBtZ0C6wJY

mwhahaha anyone else realize ps2 play core now boots iso??

 
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Arcade2019

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I have compiled the natinusala repo with ./libretro_update.sh -a ran so retroarch should be up to date plus I have added some extra cores. The kernel is still based upon L4T so expect the same problems.

mega nz /file/wxl1QKoA#kkn6nyNDLf-EFZ4Ov7s-d3bBAoAZRnGv6BBtZ0C6wJY
How can I download this link?
 

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