Ah, Journey.
This is my most anticipated game of the year. Its got a terrific pedigree, coming from the folks who developed FlOwer, which is one of the most uniquely artistic games of any generation, and in my opinion one of the high points in the so-called "games as art" debate.
It just sounds terrific beyond that, though. Not very much is known about the game at this time, but there are some fairly meaty developer interviews and extended gameplay footage up on gametrailers.com. One element they are really pushing though is that its online capable.
Essentially while journeying through your world you may run into another player (this can be turned on or off). You can stumble upon any random stranger on PSN (one at a time). You can then choose to either help each other, or not, but there is no direct communication between the two of you. IE there is no voice chat or messaging functionality. You communicate through your actions. For example if you were to start walking side by side with them, then they know that you wish to accompany them on their journey.
What that means is that the game encourages cooperation for mutual benefit, without any annoying chatter to break the illusion of the reality Journey creates. There will be no inappropriate comments or trash talk, just simple serenity, and the weight of Journey's world washing over you.
I am beyond excited for this game, and am still amazed that we are now living in an era where my most anticipated game of the year is a downloadable title, and a PlayStation 3 exclusive. Truth be told, I never thought I would be saying either of those things.