@Asia81
I've actually known about that for a while. It's because a thread called a function that needed to render and cache glyphs that hadn't been loaded by the main thread beforehand. I also hate caching glyphs at one size and shrinking and stretching them to different sizes as needed cause I think it looks shitty and gross. I had an idea that would possibly help, but it gets tricky with all the different languages. Running through an ASCII range loop at boot would probably take care of most of it though.
I've actually known about that for a while. It's because a thread called a function that needed to render and cache glyphs that hadn't been loaded by the main thread beforehand. I also hate caching glyphs at one size and shrinking and stretching them to different sizes as needed cause I think it looks shitty and gross. I had an idea that would possibly help, but it gets tricky with all the different languages. Running through an ASCII range loop at boot would probably take care of most of it though.