fuck cut scenes tell the story with one at the start than get on with nothing but gameplay. this is why the FF games suck these days your practically watching a fucking movie not playing a game!
*looking at my dusty DS in disgust*
Yeah if that was possible I'd have done it already. Hate the game, not the player.Jezus Christ, fix the topic title, already, shinkodachi.
Last "modern" western game I played sat me through 3 years of cringeworthy cutscenes with ugly ass uncanny valley abominations until the title appeared. That's when I dropped it.
Iwata is to be thanked we got Smash Bros. Melee! Very nice. Although, that last bit from Iwata is worrying. If I had to criticize his work then it'd be that he's not up to date on everything that's going on and he admits that. "Out of touch" like someone said here before. :/Kawakami: Ah, so, what was you're last job as an engineer, then?
Iwata: Aaah, I wonder if it's alright to admit this? Well, I guess the proverbial statute of limitations is up, so I'll tell you, but my actual last work on programming happened when I was working as the General Manager of Corporate Planning at Nintendo. Something happened and the Gamecube version of Super Smash Brothers didn't look like it was going to make its release date so I sort of did a code review for it (Wry Laugh).
All: (Laugh Loudly)
Kawakami: No matter how you look at it, that's not the job of the General Manager of Corporate Planning, is it? (Laughs)
Iwata: Yes, it isn't really, is it (wry laugh). At the time, I went to HAL Labs in Yamanashi and was the acting head of debugging. So, I did the code review, fixed some bugs, read the code and fixed more bugs, read the long bug report from Nintendo, figured out where the problem was and got people to fix those...all in all I spent about three weeks like that. And, because of that, the game made it out on time.
Kawakami:So you even did the debugging yourself!
Iwata: And that was the last time that I worked as an engineer 'in the field'. I was right there, sitting by programmers, in the trenches, reading code together, finding the bugs, and fixing them together.
Kawakami: That is such an interesting story. But with that being the last time you worked as an engineer, does it mean that there's a knowledge gap between you and people who are currently working as ones?
Iwata: Yes, stepping back from something means that a knowledge gap is inevitable. Even if I understand the principles, I just can't take the time to fully update my skills. So, with time, I've found myself having to ask what certain things are.
So, even though I'm looking over the system development departments, I find myself having to ask them to explain certain things to me. Through that I'm sort of struggling through trying to not let my judgements standards waste away.
The games with the most cutscenes are Japanese. Metal Gear Solid 4, Xenosaga, Final Fantasy as a whole (more so with FFXIII).
Your tunnel vision is strong.
Here's more from the interview translated:
Iwata is to be thanked we got Smash Bros. Melee! Very nice. Although, that last bit from Iwata is worrying. If I had to criticize his work then it'd be that he's not up to date on everything that's going on and he admits that. "Out of touch" like someone said here before. :/
He is out of touch with his coding skills and that is what he is referring to. How do you get by with no reading comprehension?
Iwata said himself that he doesn't look at code anymore. What do you think that line refers to, code? I don't think so, because he said he doesn't review code anymore. I read and understand that as him trying to keep up with the ways current engineers are solving problems, even though they're different from his (now aged) principles.Kawakami: That is such an interesting story. But with that being the last time you worked as an engineer, does it mean that there's a knowledge gap between you and people who are currently working as ones?
Iwata: Yes, stepping back from something means that a knowledge gap is inevitable. Even if I understand the principles, I just can't take the time to fully update my skills. So, with time, I've found myself having to ask what certain things are.
So, even though I'm looking over the system development departments, I find myself having to ask them to explain certain things to me. Through that I'm sort of struggling through trying to not let my judgements standards waste away.
Funny how you left out the next bit that shows he is referring to his coding and programming skills, Sherlock
Perhaps next time you copy paste things try to remove the formating so it doesn't look like this.Anything else you want?
I also do agree with Iwata to some extent, however what you're proposing just makes me ask: why are there cutscenes in games in the first place?
Perhaps next time you copy paste things try to remove the formating so it doesn't look like this.
Since games can load pretty fast now, using cutscenes to hide the fact seems stupid in today's games. Narrative is good, but if what Iwata says is true and most people skip over cutscenes... Then there's no point in cutscenes. (That's largely my own opinion as well.)Narrative innit. Or in some interesting cases, cutscenes are used to hide that the game is actually loading. IIRC Max Payne 3 did a similar trick.
Personally I'm cool with cutscenes, the only gaem to test my patience was MGS4.
Since games can load pretty fast now, using cutscenes to hide the fact seems stupid in today's games. Narrative is good, but if what Iwata says is true and most people skip over cutscenes... Then there's no point in cutscenes. (That's largely my own opinion as well.)
Narrative is good, but if what Iwata says is true and most people skip over cutscenes... Then there's no point in cutscenes. (That's largely my own opinion as well.)
Never thought about it that way. I recall Super Mario Sunshine having these kinds of breaks when starting a level: the game first makes you absorb the atmosphere and visuals as the camera pans around the level and this is something you can't skip (presumably it's loading at the same time).I can easily just say people watch cutscenes because it allows to player to view the gaem's visuals as well as provide a small break to the player, particularly after a intensive piece of gameplay.