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Discussion in '3DS - Flashcards & Custom Firmwares' started by Phya, Sep 5, 2016.
Can you edit the bottom and top bar in the 3ds homemenu?
you can edit text
not the top bar though
Theoretically you could edit the top bar colors, I haven't tried yet, though.
You can edit fonts and keyboards. Probably other things, too but I'm not sure.
You can edit fonts, texts, images and colors.
The easiest to modify is the sleep screen (the screen that shows up when you push the power button). You can also easily edit all of the text for the home menu.
That website has a few sleep_LZ.bin files (the sleep screen) already made. There is also a link to a gbatemp tutorial on how to actually get, extract and modify the home menu cia.
@MarcusD is working on a compete custom HOME menu, but it's still a WIP and will probably be compatible only with A9LH.
If I can manage to re-implement APT, so it works with System Applets, then ye, it should be possible. Also, you only need a CFW that's capable of patching signatures, but it's recommended to have A9LH, so if there's a bug in my home menu, you can just restore a NAND backup.
The topbar is a layout (bclyt file)
You "can" edit it using a hex editor, but the best solution is to create a new one with some tools.
I'm using a modified ctrulib, and I'm able to boot a test payload I just need to kinda rewrite ctrulib's APT module, because that's kinda incompatible with home menu's stuff.
how is going your home menu to work? Will it break NTR CFW?
Well, my custom home menu is definiely gonna break all stuff, since
1) I'm not using the official SDK, but ctrulib
2) I don't have functions that are in the retail home menu
3) The addresses where the payloads point to contain entirely different instructions than the retail home menu does, so most payloads will end up executing arbitrary code/softlocking/crashing, so ye...