Smea has confirmed that he isn't working on anything else major until the N3DS is more mature. The only notable way I can think of kernel access is memchunkhax, which was patched in 9.3. It will most likely be a whole new exploit with another project name if Smea even does something new.
If an exploit is closed in 9.3, but you are only running 9.3 and later in EmuNAND, doesn't that mean the exploit is still open?
A Nintendo64 is more simple to emulate if compared to PSX.
Lets go to see DaedalusX64 emulator for PSP what can do with N64 roms.
3DS has 128 MB RAM.
PSP has 64 MB RAM (Talking about 2000/3000/4000/5000/N1000/E1000 models)
3DS has a 266 MHZ DualCore CPU
PSP has a 333 MHZ DualCore CPU
ePSXe Emulator require at least a 200 MHZ CPU (Recommended a 1 GHZ CPU) and 256 MB RAM (Recommended 512 MB RAM)
So 3DS will never load PSX games at full speed.
What about hard mod options? For example, we get better emulation of Gameboy Advance games on the DSTWO because it has an extra processor. Sure, it goes through the battery faster, but it works. Couldn't we get a combination hard/soft mod to run either (or both) N64 and PS1 emulation at full speed? Speaking for myself, I would buy it.
Is there enough room in a cart? If so, in theory, might it be possible to not only have a cart include the processing required for multiple such emulators, but to conserve power by not running the processors it doesn't need?
It just has more cores, but more cores doesn't mean something is necessarily gonna be faster.
More cores means that more than one thing can happen at once, so if the emulator is optimized to use more than one core it would definitely make it faster. Of course, an emulator made to work with one core won't be any faster, and a second core won't make it twice as fast unless the second core could be dedicated to specific task that the first core doesn't need to touch.
Aside from processing, I would much rather emulate on the N3DS because of the additional control stick.
kernalz akess isn't some sort of magical 2000% speedboost....unless there is some kernel activated over clocking or something I don't see kernel access going very much for homebrew, only thing I can think of is accessing the additional ram mode that smash uses
Well, that depends. If Nintendo designed some way to more easily release N64 games to Virtual Console with minimal recoding it might be possible to someday take advantage of such a thing with the right access. Lacking that, I agree that you won't get much more RAM out of it aide from restricted RAM.
You're completely right, homebrew is growing at an amazing pace and a CFW its not really necessarily right now, i think in a certain future, but right now not. We need to keep trying this new emulators and other coming emulation programs for the 3ds. So, i agree with you
The ability to run emulators can still help with running homebrew. It is, for example, much easier to
build a ROM for SNES than it is for
building a new homebrew application from scratch. Well, depending on your background that is. And of course the new emulators are in and of themselves Homebrew while the motivation for pushing limits to run emulators can help open up new Homebrew possibilities.