the remakes are disposable garbage, they can delay the exit of new games that are not remakes.
Remakes are NOT disposable garbage. You probably mean Remasters...
Remakes = Ocarina of Time 3D, Resident Evil REmake, Star Fox 64 3D, Resident Evil 2 (2019), Metroid Samus Returns.
Reboot = DmC Devil May Cry, Castlevania Lords of Shadow, DOOM (2016), Mortal Kombat 9 (If you want to consider a sequel that happens after the last game but Raiden goes back in time to rewrite history to start the overlapping events of MKX in another universe a reboot, then sure.)
Remaster = Resident Evil 4 on every system other than Gamecube/PS2 (And the first PC release), Wind Waker HD, Twilight Princess on every system other than Gamecube, Pokken Tournament DX.
USUALLY future ports are almost always a remaster. Virtual Console is a future port and is NOT a remaster; however, Silent Hill HD Collection (Future Port) IS a remaster.
I will specify your technical specifications for the revision that will come to light in 2019:
1. RAM: Obviously, to emulate the Wii U you need more than 4 GB, 8 GB for review.
2. GPU: maybe they could have the NVIDIA TEGRA 5, but maybe they put a current RADEON GPU for the revision.
3. CPU: an AMD Sempron like the one used by my PC for the revision.
4. Internal storage, 256 GB of internal storage for review.
5. New hardware: a camera to take photos, create Miis based on facial photos and read QR codes for the review.
6. Resolution in Portable Mode: 720p in portable mode for review.
7 and finally: Resolution in TV mode: 4K in TV mode for the review.
Where the fuck are you coming up with this shit.... XDDDD No one asked about your dreams, we asked who TOLD you this.
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technical yes, BUT
1. the Wii U has 2 screens
2. the Wii U need the OS
3. the Wii U roms are way too big
4. and I dont think that a developer want to do that
5. FPS < your IQ
1. That can be worked around but will probably deem much of a setback.
2. That has nothinhg to do with anything. Any emulator needs a BIOS (Usually) or the OS to run the games.
3. Um... Because 6 Gigabyte Sonic Lost world is definitely bigger than 15 Gigabyte Super Smash Bros. Ultimate and is the 3 most important reason we don't have Wii U Emulation on Switch... Right.
4. I'm sure many developers want it. IN FACT, it isn't far beyond the truth that some developers probably already have tried/made it. Got very far? Probably not.
5. I don't understand what "FPS". Are you trying to say the frames per second of a Wii U Emulator on a Switch is smaller than the poster's IQ? XD That's a good joke. Indeed, the frames per second as we would be able to tell now would indeed be low....
But according to your post you don't have much backing up YOUR IQ in comparison to these "FPS".... <_<