Homebrew I'm having problems with Configurable USB Loader Channel and some WAD Channels

ClockworkRMX

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Ok, so around last month I had a problem with CFG as a channel. It all start when downloaded ocarina hacks from the homebrew browser so I can play Project M but I don't have then much memory on my SD card :/ so I delete ocarina and wanted to play on CFG. So when I went to the channel and press start, the screen was black but after 5 seconds and went to my wii menu instead. I went to go to the homebrew channel to see if CFG didn't work and when I loaded CFG it worked.... Why doesn't channel work at all? I did download other CFG channels put none of them didn't even work! So if you know about this problem reply to me if you can :)

And a another problem too again sorry... I have Atleast three channels that won't launch at all

*The Pirate channel, it's pretty much a alt launcher for the homebrew channel, don't worry it's a pirating program. For some odd reason when I boot up the channel it just brings me back to the wii menu, same goes with WAD manager channel, and the Accio Hacks channel. Why does these keep happening? Reply if can (again) Thanks! ;)
 

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  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
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    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
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    i just didint know the homebrew launcher didint exist in aroma
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    thanks btw
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    @Xdqwerty you can use a "spawner" function on any object.
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    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
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    Easiest, simple way would be just restart scene, but player would restart from beginning.
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