I have an idea to prevent piracy in a homebrewchannel. The idea is to check the size of the loading file. 3DS games are usually bigger than 1 GB (I think 500 MB is Ok, too). I ask you: Whitch homebrew is bigger than 1 GB? That should be so implemented, that there is no chance to develop an ISO-Loader or something else. The homebrewchannel (or softmod) have to check every file, whitch is loading. If a file is bigger than 1GB, it must be signed, as comercial and licensed games. So you can play games from slot1 and sd-slot. (I think games from virtual console will be saved on sd, but they will be signd and proteced) What do you think, abput my approach? Perhaps there are some thoughtless error, but I´m not a hacker or developer. The real devs can expand my idea, or can use this approach for an own idea.