Hello there community! This is my first post here! :3
Background Story and Plead for Help
I have been working hard on modding Animal Crossing for the Gamecube. I am currently in the process of
hardcore reverse engineering. I really need help with finding the source code, after extracting the files from
Dolphin, I used some szs tools to expose the bti and bin files but I can't quite find any source code. In the dolphin
part of the process, I happen to come across a few .MAP files that are hexadecimals instructing the data from the
disc to the game. Is there any way I can access the source code?
I don't care, I just want the runtime environment
Excellent choice there! Anyways, in the directory after extracting AC GC from dolphin, I stumbled upon a few interesting
.MAP files that contains hexadecimals to which direct data from the disc to the game. At the end of the file called "static.map",
I happen to find a VERY interesting string that reads "Runtime.PPCEABI.H.a NMWException.cp". So I thought to myself,
Runtime + PPCEABI. So, I did some research and found that a group called NXP who created a game engine called "CodeWarriors".
Apparently, Nintendo wrote a custom version of this software to make a few Gamecube games. I know that NXP does not
support the CodeWarriors game engine any more.
I would like to know how I can reverse the build for Animal Crossing GC to access it's source code... If it isn't too much of
a challenge for you awesome guys. :3
Background Story and Plead for Help
I have been working hard on modding Animal Crossing for the Gamecube. I am currently in the process of
hardcore reverse engineering. I really need help with finding the source code, after extracting the files from
Dolphin, I used some szs tools to expose the bti and bin files but I can't quite find any source code. In the dolphin
part of the process, I happen to come across a few .MAP files that are hexadecimals instructing the data from the
disc to the game. Is there any way I can access the source code?
I don't care, I just want the runtime environment
Excellent choice there! Anyways, in the directory after extracting AC GC from dolphin, I stumbled upon a few interesting
.MAP files that contains hexadecimals to which direct data from the disc to the game. At the end of the file called "static.map",
I happen to find a VERY interesting string that reads "Runtime.PPCEABI.H.a NMWException.cp". So I thought to myself,
Runtime + PPCEABI. So, I did some research and found that a group called NXP who created a game engine called "CodeWarriors".
Apparently, Nintendo wrote a custom version of this software to make a few Gamecube games. I know that NXP does not
support the CodeWarriors game engine any more.
I would like to know how I can reverse the build for Animal Crossing GC to access it's source code... If it isn't too much of
a challenge for you awesome guys. :3