I need some help please. I followed your instructions exactly, but Tekken 3 NTSC will not start. When I try to run it from the PlayStation Classic Bleemsync GUI, it doesn't do anything. Meanwhile I try to run it from "Internal" on Retroarch, it gives me the error of "File could not be loaded from playlist." I did the database edit right so I'm not sure why? If I load the game directly through "Load content", the game starts normally. What is going on?
I'll send you the contents the cue should have in a moment if you can wait a few minutes while I restart my PC.I am using Bleemsync 1.1 if that matters. Oh shoot I didn't backup the original .cue file.....
Make sure there's an empty line at the end of the file. I'm not sure if it's actually important, but it's there.Thanks, Sophie-bear. I appreciate it.
FILE "SLUS-00402.bin" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
INDEX 01 59:47:58
TRACK 03 AUDIO
INDEX 01 62:24:61
I have Bleemsync 1.1 kernel installed; however, I'm using Autobleem as a frontend right now. It has a file called "internal.db" for internal games. I'm not sure if that's the same on BleemSync.No luck... are you using Bleemsync 1.1 when you did this?
I tried restoring the PAL version and that didn't work either. I feel like there's another database used by Bleemsync somewhere.
I did some digging and determined that file is only applicable to AutoBleem. Bleemsync does not seem to have a database of its own for internal games and instead uses the one on the system.No the same issue if I don't have the USB inserted. Where is the internal.db located?
Yes because when I upload the modified regional.db and then redownload it afterwards. It does have the modification with SLUS-00402. That psx_clock set to 54 shouldn't make a difference right?
Only some PAL games have Libcrypt. You just get the corresponding sbi from the redump site and put it in the same folder.
Or just use NTSC-U for everything. 60 fps are better than 50.