how to use the xdeltaUI

Discussion in 'NDS - ROM Hacking and Translations' started by marko22222, May 31, 2009.

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May 31, 2009

how to use the xdeltaUI by marko22222 at 5:46 AM (10,928 Views / 0 Likes) 8 replies

  1. marko22222
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    Newcomer marko22222 Newbie

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    I don't know how to use the xdeltaUI to translate SRT K. I'm just a noob and I need help on how to use it. If you can share a link on how to use xdeltaUI in patching SRT K it would also be helpful. tnx in advance for those who will respond.
     
  2. BoxShot

    Member BoxShot Chiyo-chan :3

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    You have to be kidding me. Its self explanatory ....
    1. chose the patch file
    2. chose the game to patch
    3. make the output file whatever
    4. ???
    5. profit
    Now WAS THAT SO HARD?
     
  3. MicShadow

    Member MicShadow GBAtemp Fan

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    Make sure you get the right version of xdelta. I got a shit one that wouldnt freaking patch anything
     
  4. marko22222
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    Newcomer marko22222 Newbie

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    ok. I'll keep that in mind. download the right version.

    In the output file what kind of file type should I use? should I retain it as .file? .nds? .dat? or what?
     
  5. BoxShot

    Member BoxShot Chiyo-chan :3

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    If you try it before asking questions you would know it makes the output for you already.
     
  6. EarthBound 2

    Banned EarthBound 2 Banned

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    i thung it was unique and playable utility to sonic cd desert dazzle in retro engine library
     
  7. Ulieq

    Member Ulieq GBAtemp Fan

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    I got one once that had me drag the patch onto the xdelta or something...man I miss ips patching.
     
  8. EarthBound 2

    Banned EarthBound 2 Banned

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    i do so and IT hieroglyphes appeared with Morse code alphabet(apply data.rdsk to xdelta.exe)
     
  9. BORTZ

    Global Moderator BORTZ wtf, nintendo

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    Necrophilia is bad, m'kay?
     
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