I meant more to help prevent people from distributing Nintendo code in packs they might make.
Implementing that kind of thing (while nice) is mostly a waste of my time tbh.
Is it legal to embed the keyblob from Nintendo's package1 1:1 ?
Can't be decrypted without compromising the hardware to get BEK/KEK, no technical measure's being circumvented via its inclusion.
Atmosphere's been following a policy of key-sources-are-okay, keys-are-not under that rationale for forever. It's all legally gray, but there's some safety to be found in the fact that the keyblob is completely useless without the compromised console that has KEK in the engine.
Same key sources as N using same data in engine as N also lends itself better towards interoperability arguments.
Last edited by SciresM,