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Last edited by Vipera,
Also Nintendo games are pretty much console exclusives (if you don't count those mobile games, which no one would really call a full fledged game). So if you want to play Nintendo games you have to buy their console. Most games on the other two systems can be purchased on pc anyway. It's the reason I have pc and Nintendo instead of just pc or Xbox/playstationKeep in mind PS4/Xbox One are pretty much PC's now. They also don't have as many exclusives now a days as they used to in past console generations. So of coarse Nintendo's console will continue to garner more interest because they are really the only game in town in terms of producing unique hardware. Sure you can argue over whether or not they should have used better specs and such, but you can't argue their hardware was been more interesting to look at/hack then the other consoles.
Thank you for the information. As I said I don't really know this stuff, so its nice to be educated. That being said, since you asked for more examples, how about when they tried to remove the HBC from Wii's by updating the boot2? They ended up bricking tons of innocent people's Wiis because (from what I've heard) their shoddy update code was crashing part way through, even on legit, non-hacked systems. I understand why they would want to try to patch out the HBC, but releasing that sort of update without a quality check costs them tons of money. I'd call that a bad choice.This is a bad thread.
Nintendo's consoles are actually on par, security wise, with other modern ones -- the Switch has a pretty beautiful cryptosystem, actually, that would allow Nintendo to recover from up to 32 arm9loaderhax-style breaks or far, far more trustzone breaks and still be able to lock hax out of future firmwares (and prevent them from accessing new content). Their security system is not bad, not in the slightest.
Nintendo, like every other company, makes exploitable implementation mistakes that are just that -- mistakes. They don't really happen any more frequently than in other consoles/other contexts.
What you see -- that Nintendo stuff gets hacked faster -- is actually because Nintendo consoles drive a lot more interest than the others; very few people with the relevant skills are trying to hack the PS4, but I can think of >20 talented people interested in hacking the switch off the top of my head. It's no wonder, then, that when nintendo's code is subject to far, far higher levels of scrutiny that its mistakes are noticed more quickly.
They didn't "decide" to only check part of the signature -- they made a totally reasonable mistake in forgetting to remove a debugging fallback path from their signature parsing code prior to 1.0.0 from the image burnt into the hardware, and we found a way to exploit the parser into using the debug path by brute forcing a signature that signaled to the bootrom parser appropriately. Big difference.
Please do give more examples, I'd be happy to refute them.
...Why isn't Nintendo able to protect their hardware?
every big company mistake is usually tied to hard decisions, budget planning and trade-offs. ...
the actual problem is if their exploit is on 4.5-6.0, not updating would be a problem if theres no game with this firmware included in itThe devs already do that as fast as they can. It shouldn't be the devs responsibility to tell you quickly. If you want to hack your switch you should by default not update until you get the all clear.
Look at the title of this thread... was it ever useful? Just a place for discussion. I know I personally learned something from it, so it cant be COMPLETELY useless.Redirect to this: https://gbatemp.net/threads/switch-...tection-with-fuses.478820/page-2#post-7473613
Also I don't think this thread is useful now... @Cyan @BORTZ
You're right but I think everything was already sai'd.Look at the title of this thread... was it ever useful? Just a place for discussion. I know I personally learned something from it, so it cant be COMPLETELY useless.