Horror Vacui v0.02

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Horror Vacui v0.02
Card-Based Strategy Board Game
horrorvacui.png
Horror Vacui is a two-player card-based strategy board game for the Nintendo Wii.
The game is quite unique and if you're interested in playing, click the spoiler below to learn about the gameplay and rules.

Horror Vacui Gameplay Info from Wiibrew Page said:
Each player is assigned an element, Water or Earth. Players takes turns placing cards representing their element until the board (called the Vacuum) is full.

Each card can have one of three temperatures chosen at random: Normal (green border) or one of two extremes, Hot (orange border) or Cold (blue border). When placed on the board a card's temperature is transferred to any adjacent cards.

* A normal card has no effect on adjacent cards
* Opposite extremes cancel each other out and normalize the temperature of both cards
* Identical extremes result in the removal of the adjacent card and normalization of the incoming card
* Adjacent normal cards assume the temperature of the incoming card, normalizing the incoming card
* If there are no adjacent cards then there is no change to the incoming card's temperature (eg. a Hot card stays hot)

A player may sacrifice an extreme card to normalize an opposing extreme already on the board.

Players may also randomly draw an Ice Age or Inferno Event Card. The player drawing an Event Card loses their turn and the entire board is affected by the extreme temperature change as if they were adjacent to an incoming card of the event's temperature.

The game is over when the board is full. The player with the most Normal cards on the filled board wins. In the event of a tie, the player with the most cards overall wins.
Horror Vacui Gameplay Info from Wiibrew Page said:
Changelog* Added improved start-up chime
* Added a game over loop
* Fixed bug that allowed a player to normalize an extreme card with a normal card
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Horror Vacui WiiBrew Page
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  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
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    thanks btw
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    Im downloading fallout 3 goty edition
    +1
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    I'm downloading more ram for my hamster pc
    +1
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    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
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    Carrying a PC or phone is so old school!
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    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1