HG / SS Fix idea

Discussion in 'NDS - ROM Hacking and Translations' started by Tom133t, Mar 14, 2010.

Thread Status:
Not open for further replies.
Mar 14, 2010

HG / SS Fix idea by Tom133t at 4:03 AM (2,318 Views / 0 Likes) 8 replies

  1. Tom133t
    OP

    Newcomer Tom133t Member

    Joined:
    Mar 14, 2010
    Messages:
    43
    Country:
    United States
    I lack the technical skills to implement a fix like this, but perhaps this could work -
    Pokemon HG and SS crash after 24 (or 22?) events, right? If this is a fixed number, instead of totally disabling the AP, why not increase the number of requisite events? Set it to some crazy-high number, like 6000, or something. The address that controls the event counter could probably be found fairly easily using a > / < cheat finder. If somebody could patch the event counter address like that, the freeze limit would never be achieved during the course of a normal gameplay session, and would not cause any more freezes.

    Is this a dumb idea, or could it work?
     
  2. ShirubaSoul

    Newcomer ShirubaSoul Member

    Joined:
    Mar 14, 2010
    Messages:
    10
    Country:
    United States
  3. twiztidsinz

    Member twiztidsinz Taiju Yamada Fan

    Joined:
    Dec 23, 2008
    Messages:
    4,981
    Country:
    United States
    It's already been suggested more times, by more people than you have posts.
     
  4. xbrosss

    Newcomer xbrosss Advanced Member

    Joined:
    Mar 12, 2010
    Messages:
    61
    Country:
    United States
    6000 is such a low number :/
     
  5. Mana94

    Member Mana94 GBAtemp Regular

    Joined:
    Jul 12, 2009
    Messages:
    276
    Country:
    United States
    set it to way more like 9999999
     
  6. twiztidsinz

    Member twiztidsinz Taiju Yamada Fan

    Joined:
    Dec 23, 2008
    Messages:
    4,981
    Country:
    United States
    One problem...

    If the number is determined by a single bit, lets say 24 is the current max making it "18" in hexadecimal, the max you could have it would be "FF" or 255. Changing it by adding extra bits might cause issues later on.
     
  7. Tom133t
    OP

    Newcomer Tom133t Member

    Joined:
    Mar 14, 2010
    Messages:
    43
    Country:
    United States
    Yes, but it could work pretty well as a temporary fix for gamers, while people hack together a proper patch. And I'm sure that increased play-time would assist people in their efforts to figure out the AP.
     
  8. Tom133t
    OP

    Newcomer Tom133t Member

    Joined:
    Mar 14, 2010
    Messages:
    43
    Country:
    United States
    I tried to use an emulator to figure out the counter, but no luck as of yet...
     
  9. Artix

    Member Artix GBAtemp Regular

    Joined:
    Nov 11, 2009
    Messages:
    158
    Country:
    Israel
    Actually, even 24 is fine. It's the post-goldenrod [3] that's a problem.

    Hell if we could get one for 24 [or a bit more] that would already be half-fine.
     
Thread Status:
Not open for further replies.

Share This Page