ROM Hack HG / SS Fix idea

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Tom133t

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I lack the technical skills to implement a fix like this, but perhaps this could work -
Pokemon HG and SS crash after 24 (or 22?) events, right? If this is a fixed number, instead of totally disabling the AP, why not increase the number of requisite events? Set it to some crazy-high number, like 6000, or something. The address that controls the event counter could probably be found fairly easily using a > / < cheat finder. If somebody could patch the event counter address like that, the freeze limit would never be achieved during the course of a normal gameplay session, and would not cause any more freezes.

Is this a dumb idea, or could it work?
 

twiztidsinz

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xbrosss said:
6000 is such a low number :/
QUOTE(Mana94 @ Mar 14 2010, 12:10 AM) set it to way more like 9999999
One problem...

If the number is determined by a single bit, lets say 24 is the current max making it "18" in hexadecimal, the max you could have it would be "FF" or 255. Changing it by adding extra bits might cause issues later on.
 

Tom133t

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Yes, but it could work pretty well as a temporary fix for gamers, while people hack together a proper patch. And I'm sure that increased play-time would assist people in their efforts to figure out the AP.
 

Artix

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Actually, even 24 is fine. It's the post-goldenrod [3] that's a problem.

Hell if we could get one for 24 [or a bit more] that would already be half-fine.
 
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