ROM Hack Hercules no Eikou menu translation

  • Thread starter Thread starter valyr
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update: finally figured out the script pointers for this game
so a full trans may be possible

2uhqrno.jpg


characters original name was only 3 kanji long
 
wow! thanks for the patch!
and now you might be doing a full translation?! alone?!
wow, *bows* very impressive
i wish you luck and shall watch this post from here forth with even closer inspection
cool.gif

*downloads patch*
 
@Pioggia
no not alone lol there is 2 of us working on this also i plan to set up a wiki for the script

@ psychoblaster
yes this font is in the game no editing done to it at all it seems there was already a variable width ascii font put in
which is good for the possibility of it coming over here and yes it supports single byte ascii
 
You asked about the control codes over PMs:

Code:
\@ÂÂÂÂNewline
\_ÂÂÂÂTab
\*ÂÂÂÂClear window
\1ÂÂÂÂRed
\2ÂÂÂÂOrange
\3ÂÂÂÂYellow
\4ÂÂÂÂBlack
\5ÂÂÂÂGreen
\6ÂÂÂÂTeal
\7ÂÂÂÂCyan
\8ÂÂÂÂBlue
\9ÂÂÂÂDark Blue
/0ÂÂÂÂEnd color
\fÂÂÂÂ???
\kÂÂÂÂWait for button press
\s####ÂÂÂÂLoad string
\v####ÂÂÂÂLoad variable
\wÂÂÂÂ???
Backslash-zero is stripped by the forums software, so I couldn't post it in the table, but use a backslash instead of a forward slash.

Edit: The script format is really simple. Here's an inserter for the file you PMed me:
Download HercTrans v0.1
 
Why would it be canned? He just released a patch a couple of weeks ago. Give it time and he'll post more updates when he the has time.
 
no this project is not "canned" as you say but i do have a busy work and family schedule so progress will be slow a new patch will be released later and now includes the opening script (upto the fairy convo) abd a lot of the hints and tips at the beginning of the game

@ darthnemesis the inserter works great thanks but it seems to get a lot of "unhandled exception errors" but if i just click continue it seems to be fine lol? well nevermind it works is all that matters!!
 
valyr said:
@ darthnemesis the inserter works great thanks but it seems to get a lot of "unhandled exception errors" but if i just click continue it seems to be fine lol? well nevermind it works is all that matters!!
Uh that's not a good sign, you should probably post the error message and your sjs file so I can see what went wrong.
 
valyr said:
here darth i've included the .dic file my exported text file and the error message for you to look at
lol, your exported text file is missing a newline at the very end.
 
is it? i didnt know it only seems to start playing up after i've saved the file in my txt editor as a fresh dump it works fine
so maybe its the editor is there one you recommend i currently use njstar 5.20

then again it doesn't seem to affect the text ingame in any way after an exception error so i dunno
 
valyr said:
is it? i didnt know it only seems to start playing up after i've saved the file in my txt editor as a fresh dump it works fine
so maybe its the editor is there one you recommend i currently use njstar 5.20

then again it doesn't seem to affect the text ingame in any way after an exception error so i dunno
Yeah it will still work, there just aren't enough lines so it complains when it reaches the end of the file and there's nothing to read. Sounds like your editor is removing the blank lines at the end. You can ignore the error, or open the file in a different editor and add the blank lines back in so that there are 12738 lines again. I use JWPce and it works great.

Alternatively, here's a version that will ignore the problem: Download HercTrans v0.2
 

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