Skyrim's map ported to the GBA in a bizarre tech demo showcase


Did you ever feel that Skyrim wasn't on enough consoles at this point? Well here's one more, and you probably didn't see this one coming. Uploaded earlier today, developer Atreus showed off the game's iconic map on the Game Boy Advance. Achieved using a custom 3D engine that makes use of Mode 4, you can find new appreciation for the game's landscape in all its pixilated glory. Though there is no real gameplay outside of wandering through the world, it does remain something of an impressive feat. Note the footage shown in the video was captured using the mGBA core of RetroArch.

The tech demo isn't currently available to download, but the creator did state they'd be happy to upload it if there were interest.

:arrow: Source
 
Tech demo for what?
Like?
What is the point, honestly ?
They should just port openMW to the DS instead.
It's sorta neat

But looks really bad - I think DS would have been a better fit for retro plus 3d models
You guys are gonna be SHOCKED when you learn that the demoscene exists

I thought the comments here would be a similar praise, but they are not. Is it because GBATemp responds very poorly to devs who release footage but no code or product? Well yes I can understand that, it seems pretty trivial to just upload the compiled code so any dev should just do that instead of tease us with a video.
GBATemp responds poorly to almost anything that doesn't let you replay an old game, verbatim or "remastered".

I agree not uploading the sources or build artifacts to begin with is shortsighted, but it isn't unheard of and I would not be suspicious of it. Especially when the developer offered in advance to release it. Nobody here can read I guess.
 

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