- Joined
- Feb 6, 2019
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- saulfabreg-wiivc.blogspot.com
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Hi to all GBAtemp!!!
I've recently cloned @niuus' FCE Ultra RX and Snes9x RX for make a version of each one of them for add a proper "autoboot ROM / game" feature when provided arguments in the meta.xml file of each emulator, additionally in my fork of FCEURX i've added some color palettes for increase the choice of selecting a custom color palette when playing.
I got devkitPro and all the required files for GC/Wii homebrew compiling.
But I still need help about what is the setup of devkitPro (devkitPPC) for compile properly Snes9x RX and FCE Ultra RX, becuase I always got stuck in those errors in these versions, (except of the official FCE Ultra RX source code from @niuus which i don't have problems), as shown:
Snes9x RX official from @niuus:
Snes9x RX Mod by me, @SaulFabre https://github.com/saulfabregwiivc/Snes9xRX/
FCE Ultra RX Mod by me, @SaulFabre https://github.com/saulfabregwiivc/FCEUltraRX/
I'm using the following setup:
Greetings
@SaulFabre
I've recently cloned @niuus' FCE Ultra RX and Snes9x RX for make a version of each one of them for add a proper "autoboot ROM / game" feature when provided arguments in the meta.xml file of each emulator, additionally in my fork of FCEURX i've added some color palettes for increase the choice of selecting a custom color palette when playing.
I got devkitPro and all the required files for GC/Wii homebrew compiling.
But I still need help about what is the setup of devkitPro (devkitPPC) for compile properly Snes9x RX and FCE Ultra RX, becuase I always got stuck in those errors in these versions, (except of the official FCE Ultra RX source code from @niuus which i don't have problems), as shown:
Snes9x RX official from @niuus:
Snes9x RX Mod by me, @SaulFabre https://github.com/saulfabregwiivc/Snes9xRX/
FCE Ultra RX Mod by me, @SaulFabre https://github.com/saulfabregwiivc/FCEUltraRX/
I'm using the following setup:
- devkitPro 3.0.3
- devkitPPC r39
- libogc 2.3.1
- libfat 1.1.5
- all the other required files for Wii homebrew compiling
Greetings
@SaulFabre
Last edited by SaulFabre,