Hacking Having trouble setting up USB loading, lots of crashes

crimson_chin

Member
OP
Newcomer
Joined
Mar 29, 2009
Messages
7
Trophies
0
XP
18
Country
Netherlands
Okay, I have an IOMEGA harddrive. I have a data partition on it, and created an NTFS partition on it using a Windows partitioning tool, then formatted that to WBFS using WBFS Manager 3.0. I put the games on it by using "WBFS For Mac OS X". I installed the newest Waninkoko's CIOS. I've followed the (slightly older, I think a month ago version) "modify any Wii below 4.2" (aka the simplistic mod) guide, so Hermes CIOS has been installed as well.
First problem is, when I start up the application in the normal way... It crashes. Every single usb backup loader i've tried, crashes. But, if I first start up the Wii, then start up the usb loader, and THEN turn on the drive..
In Configurable USB Loader, it shows the games. But when I press A to boot them, it hangs on "booting wii game.."
In USB Loader GX, it popped up a dialog box saying I needed to format the drive.
In NeoGamma, it doesn't show any games, and crashes.

Do I have an incompatible harddrive?
I've searched the forums plenty of times, and spent about two hours searching for this issue, but I didn't find much. So please don't answer with "USE THE SEARCHBOX".

Would one of you guys help me with this, please?

EDIT: Nevermind, the problem was that I used NTFS and not FAT32. After I reformatted it to FAT32 and then to WBFS, it worked, but showed a black screen. Turns out I was using an incompatible game to test it out. Boom Blox Bash Party didn't work, but New Super Mario Bros., The Conduit, and Super Mario Galaxy did.
 

crimson_chin

Member
OP
Newcomer
Joined
Mar 29, 2009
Messages
7
Trophies
0
XP
18
Country
Netherlands
I got it all working now, and the only game that doesn't work is Boom Blox: Bash Party. If I start up the loader while having the external hdd turned on though, it crashes. If I start up the loader first, then at the part where it checks for harddisks/sd cards and it counts down, turn on the harddisk, then it works, and i get the list of games. Any of you guys know why this is?
 

Kkolko

Well-Known Member
Member
Joined
Nov 22, 2008
Messages
128
Trophies
0
XP
53
Country
Belgium
Isn't Bash Party compatible? I had not heard of that
frown.gif
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1