I'm 75% of the way through the game. The load times in between the maps is getting a bit unbearable.
USA Twilight Princess HD
5.4u
Loadiine GX2 v0.3
Sorry I should have mentioned that. Yes. 128gb with 64k clusters. Everything else loads fine (except SM3DW of course)I guess it mostly depends on your sd card speed but have you tried with 64k cluster size ?
Sometimes randomly I'll get dsi but only when first loading the game. Probably 1 out of 50@Kafluke
digging up an old thread only because I see you said you are 75% through the game.
I encountered a DSI error while loading my Twilight HD today. before it worked. only thing I did differently was fill up my SD card to the max (32GB) only like 10 MB free. I have a backup of my dump I can just recopy and see if it fixes.
my question is have you encountered the dsi error while playing? I'm not asking why I encountered it but only if you have at had this error. ( probably not as you are 75% /possible done by now...) but I'm just curious.
thanks in advance for the input
Nope. Play with your disc directly.How long are the load times for you guys? If I'm, say, opening a door in a temple, it'll take around 1 second and pause to load the room, and in the overworld load times are around 6 seconds average for me. This is on a 80MB/s card.
I haven't tried playing with the update yet, though. Does the update help the game load faster?
How many seconds?With this card: https://www.amazon.fr/Carte-Lexar-P...462795664&sr=8-12&keywords=carte+sd+128+uhs+3
formatted with 64k cluster size, the game loads very quick
Games loads up fine. It's opening doors in temples and moving between maps in the overworld. Going into castle town is a bitchWith this card: https://www.amazon.fr/Carte-Lexar-P...462795664&sr=8-12&keywords=carte+sd+128+uhs+3
formatted with 64k cluster size, the game loads very quick
well, it could be possible to modify some of the Yaz0 SArchives but I can't find a yaz0 that won't crash when i add lots of stuff to it. Haven't revisited for this reason. Only reason I bothered trying though is because of the file lists in the main content folder. Figured we might be able to modify something.Most games are not written as flexibly as W101 and SFZ were
Only way to get all the small game files into one container would be a virtual file system, like wbfs. I asked Dimok to look into it, but I don't think he is that interested
The benefit is theoretical, it might have no real world impact