Has anyone gotten Twilight Princess HD to load quicker? - Loadiine GX2 v0.3

Discussion in 'Wii U - Hacking & Backup Loaders' started by Kafluke, Apr 30, 2016.

  1. Kafluke
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    Kafluke GBAtemp Psycho!

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    I'm 75% of the way through the game. The load times in between the maps is getting a bit unbearable.

    USA Twilight Princess HD
    5.4u
    Loadiine GX2 v0.3
    128GB SD formatted to fat32 64k clusters

    Everything else loads fine. (Except SM3DW)
     
    Last edited by Kafluke, Apr 30, 2016


  2. Hikari06

    Hikari06 GBAtemp Advanced Fan

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    I guess it mostly depends on your sd card speed but have you tried with 64k cluster size ?
     
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  3. Kafluke
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    Kafluke GBAtemp Psycho!

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    Sorry I should have mentioned that. Yes. 128gb with 64k clusters. Everything else loads fine (except SM3DW of course)
     
  4. [^Blark^]

    [^Blark^] GBAtemp Fan

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    @Kafluke

    digging up an old thread only because I see you said you are 75% through the game.

    I encountered a DSI error while loading my Twilight HD today. before it worked. only thing I did differently was fill up my SD card to the max (32GB) only like 10 MB free. I have a backup of my dump I can just recopy and see if it fixes.

    my question is have you encountered the dsi error while playing? I'm not asking why I encountered it but only if you have at had this error. ( probably not as you are 75% /possible done by now...) but I'm just curious.

    thanks in advance for the input :)

    EDIT: tried loading it today no DSI error I didn't copy new files either it just worked all of a sudden. Idk what the DSI error is a bit but if you encounter it anyone else reading this just keep trying or reload the kernel exploit it will work eventually
     
    Last edited by [^Blark^], May 9, 2016
  5. WasdCat

    WasdCat Member

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    I've got the same problem my sd has got 32gb, class 10, 95MB/s and the load of the scenes and maps are slowly
     
  6. backer22

    backer22 Member

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    This problem is normal, 'cause wii u has to load the files from the sd and it's thinking that is a disc not a game from the eShop
     
  7. Kafluke
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    Kafluke GBAtemp Psycho!

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    Sometimes randomly I'll get dsi but only when first loading the game. Probably 1 out of 50
     
  8. appleburger

    appleburger Advanced Member

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    How long are the load times for you guys? If I'm, say, opening a door in a temple, it'll take around 1 second and pause to load the room, and in the overworld load times are around 6 seconds average for me. This is on a 80MB/s card.

    I haven't tried playing with the update yet, though. Does the update help the game load faster?
     
  9. Omegadrien

    Omegadrien GBAtemp Advanced Maniac

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    Nope. Play with your disc directly.
     
  10. Keylogger

    Keylogger GBAtemp Advanced Maniac

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  11. Omegadrien

    Omegadrien GBAtemp Advanced Maniac

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  12. Keylogger

    Keylogger GBAtemp Advanced Maniac

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    About 4-8 seconds
     
  13. Kafluke
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    Kafluke GBAtemp Psycho!

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  14. apachehavok

    apachehavok GBAtemp Fan

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    Whats the exact card you are using Kafluke? Give me some repo steps. Ill report back for ya. I just got a brand new 256gb card and ill see what I get.
     
  15. sarkwalvein

    sarkwalvein Professional asshole at GBATemp

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    Have you tried using the game disc?
     
  16. kingraa777

    kingraa777 boom!

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    You think there's a possibility he/she doesn't have the disk ?!?! ;) I'm sure this is a loadiine / SD problem I can't see Nintendo releasing a game with these load times
     
  17. apachehavok

    apachehavok GBAtemp Fan

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    Oh its absolutely an SD/loadline issue. Disk is probably fine. Just trying to see if anyone DOESNT have that issue and try and find out how they achieved it
     
  18. kingraa777

    kingraa777 boom!

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    im actually hopeing someone can fix this a bit aswell the wonderfull 101 had similer problems as did sfz they have been fixxed not zelda hd or smw3d yet ..............oh pokken is a bi slow aswell at times aswell
     
  19. Kohmei

    Kohmei GBAtemp Advanced Fan

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    Most games are not written as flexibly as W101 and SFZ were
    Only way to get all the small game files into one container would be a virtual file system, like wbfs. I asked Dimok to look into it, but I don't think he is that interested

    The benefit is theoretical, it might have no real world impact
     
  20. EclipseSin

    EclipseSin FullMental Trollemist

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    well, it could be possible to modify some of the Yaz0 SArchives but I can't find a yaz0 that won't crash when i add lots of stuff to it. Haven't revisited for this reason. Only reason I bothered trying though is because of the file lists in the main content folder. Figured we might be able to modify something.