WIP GZDoom for Switch

Discussion in 'Switch - Emulation, Homebrew & Software Projects' started by fgsfds, May 7, 2019.

  1. Jonok

    Jonok Member

    Newcomer
    1
    Sep 22, 2019
    Egypt
    I see, well not really a big issue for me, considering that having the modding capability is a huge difference anyway. If i had to be sincere I would like to have a loading splash screen rather than questioning if is my switch is working at all.
     
    Dutt likes this.
  2. phreaksho

    phreaksho GBAtemp Regular

    Member
    6
    Oct 27, 2007
    United States
    Post falls, Idaho
    Since gzdoom can be a bit of a problem with certain mods, would it be possible to port lzdoom to switch for smoother compatibility..?
     
  3. Rellik630

    Rellik630 Member

    Newcomer
    2
    Jun 2, 2019
    United States
    Awesome work on this, I've had a lot of fun with a mix of the classics and mods. It'll be hard to go back to the originals without the free camera movement of GZ.
     
  4. Purple_Shyguy

    Purple_Shyguy GBAtemp Advanced Fan

    Member
    8
    Nov 8, 2008
    Republic of Ireland
    Is this latest version crashing on exit every time for anyone else?

    Also, I'm playing through Hexen and a door has buffed and won't open. Id Noclip through but there's no keyboard input. Is it possible to enable Noclip through the config or something?
     
  5. Dutt

    Dutt Advanced Member

    Newcomer
    5
    Jun 15, 2018
    Australia
    Bind the noclip command to a button in the config file.
     
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