Hacking GTA: San Andreas port for Vita by The Flow ...

SuperDan

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are they any known bugs? theyve disabled the issues page on github so you cant see anyone filing bug reports. Is this playable from start to finish?
 
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SuperDan

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ooowww I wish there was GTA San Andrea for PSP.
It wouldn't look so crispy on psp compared to PS Vita

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So, I did every step on the GitHub page and all I'm getting is a black screen when starting the game, can anybody help?
Did you do the psm runtime package 1st
 

Randy Steele

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Has anyone else had an issue with their thumb sticks not working in San Andreas on the Vita? All the other controls work but I'm unable to move CJ or the camera unfortunately
 
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Jafu O'leanders

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I followed all to a T, I hit start game and the loading bar will always get to like 90% and crash. Under the "Tips and Tricks" it said
"
  • In order to reduce occasional stutters in-game, delete both ux0:data/gtasa/scache_small_low.txt and ux0:data/gtasa/scache_small.txt, then create a copy of the ux0:data/gtasa/scache.txt file to have two version of it. (for example scache(1).txt so in the end you end up with both scache.txt and scache(1).txt inside the ux0:data/gtasa/ folder), then rename scache.txt to scache_small.txt and scache(1).txt to scache_small_low.txt . This will however make the loading screen longer since it needs to compile more shaders ahead."
More like if i want it to run at all, since it now works... but hey, whatever DOES work right? :)
 
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SuperDan

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Has anyone else had an issue with their thumb sticks not working in San Andreas on the Vita? All the other controls work but I'm unable to move CJ or the camera unfortunately
I didn't have that but what I did get was the back touch screen buttons stopped working for a while then after a restart.. They did?

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GTA SA v1.1 - Improved Loading times
wIs4KIO7Jhvt_Of0lOqKx_kXBNu7gowk-la4FSVXv9s.jpg

But be warned someone said on Reddit that after the update he lost his save... But he got it back when he went back to the original....
 
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Deleted member 42501

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v1.1
  • Changed to Xbox 360 buttons mapping (while keeping PS3 icons).
    • Fixes fighting moves
    • Allows switching target using L2/R2.
    • Changes bunny hop from double X to L1.
  • Fixed rain and classic shadows rendering.
  • Improved loading speed. Thanks to Graphene.
  • Fixed thread scheduling. Thanks to Graphene.
  • Fixed crash on exit.
  • Removed redundant mobile controls menu entries.
Follow the instructions at https://github.com/TheOfficialFloW/gtasa_vita/blob/master/README.md.

https://github.com/TheOfficialFloW/gtasa_vita/releases/tag/v1.1

Update fixes sound good, this is the reason why its usually best to wait a bit before playing these releases so they can smooth it all out fully as the betas do their thing.
 
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